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		<updated>2026-06-04T07:40:31Z</updated>
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	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Add-ons&amp;diff=31435</id>
		<title>v0.13:Add-ons</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Add-ons&amp;diff=31435"/>
				<updated>2020-12-14T08:42:19Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Fox/SoniEx2's Mystcraft Colour Generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several '''''add-ons''''' for version 0.13 of ''Mystcraft''. These can be created by anyone with a knowledge of Java and may change or add to mechanics introduced by ''Mystcraft''.&lt;br /&gt;
&lt;br /&gt;
= Mods =&lt;br /&gt;
&lt;br /&gt;
== Linking Through the Ages ==&lt;br /&gt;
''[[Linking Through the Ages]]'' is an in-game guidebook for ''Mystcraft'', since ''Mystcraft'' does not currently have one. There is an additional volume (obtainable as loot) that explains the Narayani symbols found on ''Mystcraft'''s various page.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/ltta&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/LTTA&lt;br /&gt;
&lt;br /&gt;
== linking-tweaks ==&lt;br /&gt;
''[[linking-tweaks]]'' allows users to change how ''Mystcraft'''s linking mechanics work.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/linking-tweaks&lt;br /&gt;
&lt;br /&gt;
Source Code: https://gitlab.com/veovis.muaddib/linking-tweaks/&lt;br /&gt;
&lt;br /&gt;
== More Mystcraft ==&lt;br /&gt;
''[[More Mystcraft]]'' is a collection of miscellaneous additions to ''Mystcraft'', including structures, Age features, and pages for various biome distributions.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/more-mystcraft&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/More-Mystcraft&lt;br /&gt;
&lt;br /&gt;
== Mystcraft BoP Disabler ==&lt;br /&gt;
&lt;br /&gt;
''[[Mystcraft BoP Disabler]]'' disables the pages ''Mystcraft'' generated for ''Biomes o' Plenty'' biomes. Those biomes currently come out flat in ''Mystcraft'' Ages, but are otherwise functional, so this mod is cosmetic only. (This is only true for Minecraft version 1.12.2, BoP biomes generate properly in Minecraft 1.7.10 and earlier.)&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/mystcraft-bop-disabler&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/Mystcraft-BoP-Disabler&lt;br /&gt;
&lt;br /&gt;
== mystcraft-info ==&lt;br /&gt;
''[[myscraft-info]]'' adds tooltips when hovering over ''Mystcraft'' pages with the cursor. The tooltips are configurable and allow the player to see the translations for the symbols on the page as well as how the page can be used in a Descriptive Book.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/mystcraft-info&lt;br /&gt;
&lt;br /&gt;
Source Code: https://gitlab.com/veovis.muaddib/mystcraft-info&lt;br /&gt;
&lt;br /&gt;
== Pages ==&lt;br /&gt;
''[[Pages (mod)|Pages]]'' adds block pages for many vanilla and mod blocks that ''Myscraft'' does not add natively. It also allows users to tweak the rules governing those blocks as well as to add their own blocks.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/pages&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/Pages&lt;br /&gt;
&lt;br /&gt;
= External Tools =&lt;br /&gt;
&lt;br /&gt;
== Fox/SoniEx2's Mystcraft Colour Generator ==&lt;br /&gt;
Generates a set of pages to obtain a specific hex color code in Mystcraft.&lt;br /&gt;
&lt;br /&gt;
Webtool: https://verbalfox.com/mystcraft/&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Add-ons&amp;diff=26227</id>
		<title>v0.13:Add-ons</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Add-ons&amp;diff=26227"/>
				<updated>2019-08-22T07:47:21Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Fox/SoniEx2's Mystcraft Colour Generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several '''''add-ons''''' for version 0.13 of ''Mystcraft''. These can be created by anyone with a knowledge of Java and may change or add to mechanics introduced by ''Mystcraft''.&lt;br /&gt;
&lt;br /&gt;
= Mods =&lt;br /&gt;
&lt;br /&gt;
== Linking Through the Ages ==&lt;br /&gt;
''[[Linking Through the Ages]]'' is an in-game guidebook for ''Mystcraft'', since ''Mystcraft'' does not currently have one. There is an additional volume (obtainable as loot) that explains the Narayani symbols found on ''Mystcraft'''s various page.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/ltta&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/LTTA&lt;br /&gt;
&lt;br /&gt;
== linking-tweaks ==&lt;br /&gt;
''[[linking-tweaks]]'' allows users to change how ''Mystcraft'''s linking mechanics work.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/linking-tweaks&lt;br /&gt;
&lt;br /&gt;
Source Code: https://gitlab.com/veovis.muaddib/linking-tweaks/&lt;br /&gt;
&lt;br /&gt;
== More Mystcraft ==&lt;br /&gt;
''[[More Mystcraft]]'' is a collection of miscellaneous additions to ''Mystcraft'', including structures, Age features, and pages for various biome distributions.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/more-mystcraft&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/More-Mystcraft&lt;br /&gt;
&lt;br /&gt;
== Mystcraft BoP Disabler ==&lt;br /&gt;
&lt;br /&gt;
''[[Mystcraft BoP Disabler]]'' disables the pages ''Mystcraft'' generated for ''Biomes o' Plenty'' biomes. Those biomes currently come out flat in ''Mystcraft'' Ages, but are otherwise functional, so this mod is cosmetic only. (This is only true for Minecraft version 1.12.2, BoP biomes generate properly in Minecraft 1.7.10 and earlier.)&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/mystcraft-bop-disabler&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/Mystcraft-BoP-Disabler&lt;br /&gt;
&lt;br /&gt;
== mystcraft-info ==&lt;br /&gt;
''[[myscraft-info]]'' adds tooltips when hovering over ''Mystcraft'' pages with the cursor. The tooltips are configurable and allow the player to see the translations for the symbols on the page as well as how the page can be used in a Descriptive Book.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/mystcraft-info&lt;br /&gt;
&lt;br /&gt;
Source Code: https://gitlab.com/veovis.muaddib/mystcraft-info&lt;br /&gt;
&lt;br /&gt;
== Pages ==&lt;br /&gt;
''[[Pages (mod)|Pages]]'' adds block pages for many vanilla and mod blocks that ''Myscraft'' does not add natively. It also allows users to tweak the rules governing those blocks as well as to add their own blocks.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/pages&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/Pages&lt;br /&gt;
&lt;br /&gt;
= External Tools =&lt;br /&gt;
&lt;br /&gt;
== Fox/SoniEx2's Mystcraft Colour Generator ==&lt;br /&gt;
Generates a set of pages to obtain a specific hex color code in Mystcraft.&lt;br /&gt;
&lt;br /&gt;
Webtool: https://mystcraftcp.verbalfox.com/&lt;br /&gt;
&lt;br /&gt;
== CraftTweaker Scripts ==&lt;br /&gt;
&lt;br /&gt;
== Mystcraft/Mystic World - Ghen's Ink Recipe ==&lt;br /&gt;
Alters ''Mystcraft'''s ink vial recipe to use beetles from ''Mystic World''.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/mystcraft-mystic-world-ghens-ink-recipe&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Add-ons&amp;diff=26226</id>
		<title>v0.13:Add-ons</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Add-ons&amp;diff=26226"/>
				<updated>2019-08-22T07:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several '''''add-ons''''' for version 0.13 of ''Mystcraft''. These can be created by anyone with a knowledge of Java and may change or add to mechanics introduced by ''Mystcraft''.&lt;br /&gt;
&lt;br /&gt;
= Mods =&lt;br /&gt;
&lt;br /&gt;
== Linking Through the Ages ==&lt;br /&gt;
''[[Linking Through the Ages]]'' is an in-game guidebook for ''Mystcraft'', since ''Mystcraft'' does not currently have one. There is an additional volume (obtainable as loot) that explains the Narayani symbols found on ''Mystcraft'''s various page.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/ltta&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/LTTA&lt;br /&gt;
&lt;br /&gt;
== linking-tweaks ==&lt;br /&gt;
''[[linking-tweaks]]'' allows users to change how ''Mystcraft'''s linking mechanics work.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/linking-tweaks&lt;br /&gt;
&lt;br /&gt;
Source Code: https://gitlab.com/veovis.muaddib/linking-tweaks/&lt;br /&gt;
&lt;br /&gt;
== More Mystcraft ==&lt;br /&gt;
''[[More Mystcraft]]'' is a collection of miscellaneous additions to ''Mystcraft'', including structures, Age features, and pages for various biome distributions.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/more-mystcraft&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/More-Mystcraft&lt;br /&gt;
&lt;br /&gt;
== Mystcraft BoP Disabler ==&lt;br /&gt;
&lt;br /&gt;
''[[Mystcraft BoP Disabler]]'' disables the pages ''Mystcraft'' generated for ''Biomes o' Plenty'' biomes. Those biomes currently come out flat in ''Mystcraft'' Ages, but are otherwise functional, so this mod is cosmetic only. (This is only true for Minecraft version 1.12.2, BoP biomes generate properly in Minecraft 1.7.10 and earlier.)&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/mystcraft-bop-disabler&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/Mystcraft-BoP-Disabler&lt;br /&gt;
&lt;br /&gt;
== mystcraft-info ==&lt;br /&gt;
''[[myscraft-info]]'' adds tooltips when hovering over ''Mystcraft'' pages with the cursor. The tooltips are configurable and allow the player to see the translations for the symbols on the page as well as how the page can be used in a Descriptive Book.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/mystcraft-info&lt;br /&gt;
&lt;br /&gt;
Source Code: https://gitlab.com/veovis.muaddib/mystcraft-info&lt;br /&gt;
&lt;br /&gt;
== Pages ==&lt;br /&gt;
''[[Pages (mod)|Pages]]'' adds block pages for many vanilla and mod blocks that ''Myscraft'' does not add natively. It also allows users to tweak the rules governing those blocks as well as to add their own blocks.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/pages&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/Pages&lt;br /&gt;
&lt;br /&gt;
= External Tools =&lt;br /&gt;
&lt;br /&gt;
== Fox/SoniEx2's Mystcraft Colour Generator ==&lt;br /&gt;
Generates a set of pages to obtain a specific hex color code in Mystcraft.&lt;br /&gt;
Webtool: https://mystcraftcp.verbalfox.com/&lt;br /&gt;
&lt;br /&gt;
== CraftTweaker Scripts ==&lt;br /&gt;
&lt;br /&gt;
== Mystcraft/Mystic World - Ghen's Ink Recipe ==&lt;br /&gt;
Alters ''Mystcraft'''s ink vial recipe to use beetles from ''Mystic World''.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/mystcraft-mystic-world-ghens-ink-recipe&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21348</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21348"/>
				<updated>2019-07-25T04:39:54Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Biome Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
&lt;br /&gt;
Celestial Bodies are objects in the sky, such as Suns, Moons, and Stars.  Every age requires at least one Sun, moon, and stars symbol.  Any of these can be Normal or Dark, but Stars have two additional options: Ender Starfield, and Twinkling Stars.  If none of a body are specified, one or more will probably be added; if you really want &amp;quot;no X&amp;quot;, you need to write &amp;quot;Dark X&amp;quot;.  Modifiers vary among the symbols:&lt;br /&gt;
   * &amp;quot;Dark&amp;quot; bodies do not accept any modifiers, and do not display anything in the sky. A Dark Sun also does not provide &amp;quot;daylight&amp;quot; to prevent monster spawning, burn undead, etc.&lt;br /&gt;
   * &amp;quot;Normal&amp;quot; Suns and Moons each accept a Direction, a Length, a Phase, and optional sunset color.  They cannot be recolored.&lt;br /&gt;
   *  If a sun has no Sunset Color of its own, it can still be affected by a &amp;quot;global&amp;quot; Sunset Color modifier for the world.&lt;br /&gt;
   * Normal and twinkling Stars accept a Gradient for color, Direction, and Length, but not Phase.&lt;br /&gt;
   * Directions determine the direction from which the given object will rise.  Lengths determine the duration of a full cycle (and thus, speed of motion).  Phases determine where in the rotation cycle the object begins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Sun.png]]&lt;br /&gt;
| Normal Sun&lt;br /&gt;
| This is the same sun as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Moon.png]]&lt;br /&gt;
| Normal Moon&lt;br /&gt;
| This is the same moon as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Stars.png]]&lt;br /&gt;
| Normal Stars&lt;br /&gt;
| This is the same starfield as seen in the Overworld. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Sun.png]]&lt;br /&gt;
| Dark Sun&lt;br /&gt;
| Effectively, &amp;quot;No Sun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Moon.png]]&lt;br /&gt;
| Dark Moon&lt;br /&gt;
| Effectively, &amp;quot;No Moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Stars.png]]&lt;br /&gt;
| Dark Stars&lt;br /&gt;
| Effectively, &amp;quot;No Stars&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ender Starfield.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| This is the same static field as seen in The End. Accepts Colors, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twinkling Stars.png]]&lt;br /&gt;
| Twinkling Stars&lt;br /&gt;
| Stars that brighten and darken over time. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
These symbols affect the world as a whole, and do not fit in the other categories. They accept no modifiers, except for Lightning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated.png]]&lt;br /&gt;
| Accelerated&lt;br /&gt;
| Adds extra random ticks to the world, causing things that occur on random ticks to occur more rapidly. Creates instability in an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning Page.png]]&lt;br /&gt;
| Lightning&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meteors.png]]&lt;br /&gt;
| Meteors&lt;br /&gt;
| Adds meteors falling from the sky regularly, causing massive devastation.  Besides being dangerous to players, this will eventually destroy almost everything in the age, though sturdy (obsidian) buildings may protect some areas. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorched Surface.png]]&lt;br /&gt;
| Scorched Surface&lt;br /&gt;
| Causes all living entities exposed to the sky to catch aflame. Roofs will ensure player safety. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spontaneous Explosions.png]]&lt;br /&gt;
| Spontaneous Explosions&lt;br /&gt;
| Creates random explosions across the age.  Besides being dangerous to players, this will eventually destroy almost everything in the age.  The blasts can appear anywhere, including inside buildings with blast-proof walls. In particular, linkbooks cannot be protected, even if they are in stands or lecterns. Adds stability to an age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lighting==&lt;br /&gt;
Lighting changes the perceived light level of an age. Lighting symbols do not accept modifiers. Exactly one of the options is required. These symbols do not affect mob spawning; Bright ages still need to be lit up to prevent mob spawns. Similarly, Dark ages do not need more lighting than the Overworld to prevent mob spawns, however, their sunlight is not strong enough to burn undead or make spiders neutral.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bright Lighting.png]]&lt;br /&gt;
| Bright Lighting&lt;br /&gt;
| Enables players to see nearly as well as a Potion of Night Vision allows. This does not affect actual light level, only visibility. This symbol adds instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Lighting.png]]&lt;br /&gt;
| Normal Lighting&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Lighting.png]]&lt;br /&gt;
| Dark Lighting&lt;br /&gt;
| Causes the age to appear far darker than it would be under normal lighting conditions. Full daylight will not be bright enough to kill off undead mobs or turn spiders passive.&lt;br /&gt;
|}&lt;br /&gt;
==Visuals==&lt;br /&gt;
Visual symbols change nothing related to gameplay, instead tweaking the visuals of an age such as Sky Color.&lt;br /&gt;
&lt;br /&gt;
Many visual symbols accept modifiers, as noted on a per symbol basis. (Natural Visuals accept no modifiers and instead use the colors provided by the biome, usually mimicking the Overworld.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boundless Sky.png]]&lt;br /&gt;
| Boundless Sky&lt;br /&gt;
| Removes the fog obscuring stars and such below the horizon level. Mainly useful in Void and Skylands ages.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cloud Color.png]]&lt;br /&gt;
| Cloud Color&lt;br /&gt;
| Allows players to change the color of the clouds in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fog Color.png]]&lt;br /&gt;
| Fog Color&lt;br /&gt;
| Allows players to change the color of all fog in the age. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sky Color.png]]&lt;br /&gt;
| Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is a sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Night Sky Color.png]]&lt;br /&gt;
| Night Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is no sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sunset Color.png]]&lt;br /&gt;
| Sunset Color&lt;br /&gt;
| Allows players to change the color of the sunsets in an age. Accepts Color and Gradient modifiers.  If there is already a sunset modifier currently dangling this will append a gradient to the end of that. This symbol is primarily a modifier for a Sun to change the sunset color of that specific sun. If left dangling at the end of the book, this will set the age's default sunset for all suns without a defined sunset color rather than add instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foliage Color.png]]&lt;br /&gt;
| Foliage Color&lt;br /&gt;
| Allows changing the color of leaves on trees in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grass Color.png]]&lt;br /&gt;
| Grass Color&lt;br /&gt;
| Allows changing the color of grass in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water Color.png]]&lt;br /&gt;
| Water Color&lt;br /&gt;
| Allows changing the color of water in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rainbow.png]]&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Creates a rainbow in the sky. Accepts Direction modifiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
Weather symbols determine how the weather in an age will occur.  They do not accept modifiers.  Exactly one of the options is required.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Weather.png]]&lt;br /&gt;
| Normal Weather&lt;br /&gt;
| This symbol causes a similar weather pattern to the Overworld, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:No Weather.png]]&lt;br /&gt;
| No Weather&lt;br /&gt;
| This symbol prevents weather, no rain, storms, snow, or overcast skies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slow Weather.png]]&lt;br /&gt;
| Slow Weather&lt;br /&gt;
| This symbol causes very slow changes in the weather, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast Weather.png]]&lt;br /&gt;
| Fast Weather&lt;br /&gt;
| This symbol causes rapid shifts in the weather, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Weather.png]]&lt;br /&gt;
| Eternal Weather&lt;br /&gt;
| This symbol causes the age to always have biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Rain.png]]&lt;br /&gt;
| Eternal Rain&lt;br /&gt;
| This symbol causes the age to be constantly raining, even in biomes that might not otherwise receive rainfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Snow.png]]&lt;br /&gt;
| Eternal Snow&lt;br /&gt;
| This symbol causes the age to be constantly snowing, even in biomes that might not otherwise receive snowfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Storm.png]]&lt;br /&gt;
| Eternal Storm&lt;br /&gt;
| This symbol causes the age to be constantly storming, even in biomes that might not otherwise receive rainfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Standard World.png]]&lt;br /&gt;
| Standard World&lt;br /&gt;
| Creates an age using the Overworld terrain generator.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cave World.png]]&lt;br /&gt;
| Cave World&lt;br /&gt;
| Creates a cavern age using the Nether terrain generator.  These ages still generate a flat top layer where the Nether ceiling would be, and so may be confused for Flat ages if the player spawns on the surface. (&amp;quot;Netherrack Block + Lava Block + Cave World&amp;quot; will not duplicate the nether; soul sand, gravel, and glowstone are missing.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Island World.png]]&lt;br /&gt;
| Island World&lt;br /&gt;
| Creates a single floating island (slightly smaller than the main End island), with the option of using a liquid block as an infinite ocean, or if &amp;quot;No Seas&amp;quot; is used, floating in midair.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flat World.png]]&lt;br /&gt;
| Flat World&lt;br /&gt;
| Creates a flat age. The height of the age is determined by the average height of all the biomes in the age. If the height is below sea level the land will be covered in whatever was chosen for the sea material (water by default).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Void World.png]]&lt;br /&gt;
| Void World&lt;br /&gt;
| Creates an empty age, save for the 5x5 spawn platform and any features used. Void World accepts no block modifiers for terrain or sea. Void ages can still contain features such as Mineshafts, Strongholds, and Villages, etc, if the features do not require terrain to spawn. Void ages are extremely dangerous without some sort of flight ability (from another mod). However, they represent the ultimate &amp;quot;blank slate&amp;quot; for a new base or construction.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amplified World.png]]&lt;br /&gt;
| Amplified World&lt;br /&gt;
| Creates an age using the Overworld Amplified terrain generator, resulting in a vastly exaggerated heightmap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
Biomes are symbols that determine the ecosystem of an age. In the Overworld players can find biomes such as deserts, forests, mountains, plains, oceans and the like, all scattered across the world. The biome symbols allow players to pick and choose those ecosystems when creating their own ages. The vanilla biomes are listed below; biome pages can also appear for biomes provided by other mods and registered with Forge.&lt;br /&gt;
&lt;br /&gt;
Biomes are modifiers, and must come before the biome controller, or another symbol that uses biomes. There is one other symbol which does so, Floating Islands. Floating Islands symbols will automatically be added for any “dangling” biomes (that is, not used by the biome controller). If a biome is needed but not supplied, a random choice will be made.&lt;br /&gt;
&lt;br /&gt;
For all biomes, the “biome top” replacement (usually dirt and grass, biome specific) only happens if the world's base material is “Stone”; see “World Landscape” symbols above. Note that if this does not happen, trees and other vegetation will not appear regardless of biome.&lt;br /&gt;
&lt;br /&gt;
There is one biome modifier page for each vanilla biome, and Mystcraft will also add any compatible biomes found from other mods. These pages will all follow the following format:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biome Name Biome.png]]&lt;br /&gt;
| &amp;quot;Biome Name&amp;quot; Biome&lt;br /&gt;
| When placed prior to a Biome Distribution page, (excluding Native Biome Distribution), or the Floating Islands feature page, the Age/Floating Island will use this biome in it's generation. If the material used for terrain/feature is &amp;quot;Stone Block&amp;quot;, it will also generate any biome specific decoration and materials.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Some biomes may behave strangely when generated in a Mystcraft age. Examples below: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Biome.png]]&lt;br /&gt;
| Hell Biome&lt;br /&gt;
| Because of discrepancies in the way Minecraft handles biome and dimension based materials, this biome will generate with a base material of Stone by default. The biome does not confer the Nether's prohibition of water or beds, which is based on the Nether's dimension ID.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ocean Biome.png]]&lt;br /&gt;
| Ocean Biome&lt;br /&gt;
| Water generates in this biome because it is generally low. If there is a section of this biome above Y 63, it will be grass as per any other normal biome.&lt;br /&gt;
This is true of all other Aquatic Biomes as well.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sky Biome.png]]&lt;br /&gt;
| Sky Biome&lt;br /&gt;
| Because of discrepancies in the way Minecraft handles biome and dimension based materials, this biome will generate with a base material of Stone by default.&lt;br /&gt;
If the biome of the x,z coordinates 0,0 is Sky, the Enderdragon may spawn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushroom Island Biome Page.png]]&lt;br /&gt;
| Mushroom Island Biome&lt;br /&gt;
| This biome generates with a top layer of Mycelium rather than Grass.&lt;br /&gt;
&lt;br /&gt;
Minecraft's hostile mobs cannot spawn in Mushroom Island biomes. &lt;br /&gt;
&lt;br /&gt;
Due to a bug in Vanilla minecraft, caves and ravines will not break the surface mycelium.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Void Biome.png]]&lt;br /&gt;
| The Void Biome&lt;br /&gt;
| This biome does not generate naturally in Minecraft, and is only usually accessed via The Void superflat preset. The biome is empty except for a single structure: a 33×33 stone platform with a single block of cobblestone in the center. No mobs (passive or hostile) can spawn without spawn eggs, spawners, or commands.&lt;br /&gt;
&lt;br /&gt;
The rest of this biome will spawn flat, and typically contain grass.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21347</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21347"/>
				<updated>2019-07-25T04:28:00Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Biome Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
&lt;br /&gt;
Celestial Bodies are objects in the sky, such as Suns, Moons, and Stars.  Every age requires at least one Sun, moon, and stars symbol.  Any of these can be Normal or Dark, but Stars have two additional options: Ender Starfield, and Twinkling Stars.  If none of a body are specified, one or more will probably be added; if you really want &amp;quot;no X&amp;quot;, you need to write &amp;quot;Dark X&amp;quot;.  Modifiers vary among the symbols:&lt;br /&gt;
   * &amp;quot;Dark&amp;quot; bodies do not accept any modifiers, and do not display anything in the sky. A Dark Sun also does not provide &amp;quot;daylight&amp;quot; to prevent monster spawning, burn undead, etc.&lt;br /&gt;
   * &amp;quot;Normal&amp;quot; Suns and Moons each accept a Direction, a Length, a Phase, and optional sunset color.  They cannot be recolored.&lt;br /&gt;
   *  If a sun has no Sunset Color of its own, it can still be affected by a &amp;quot;global&amp;quot; Sunset Color modifier for the world.&lt;br /&gt;
   * Normal and twinkling Stars accept a Gradient for color, Direction, and Length, but not Phase.&lt;br /&gt;
   * Directions determine the direction from which the given object will rise.  Lengths determine the duration of a full cycle (and thus, speed of motion).  Phases determine where in the rotation cycle the object begins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Sun.png]]&lt;br /&gt;
| Normal Sun&lt;br /&gt;
| This is the same sun as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Moon.png]]&lt;br /&gt;
| Normal Moon&lt;br /&gt;
| This is the same moon as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Stars.png]]&lt;br /&gt;
| Normal Stars&lt;br /&gt;
| This is the same starfield as seen in the Overworld. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Sun.png]]&lt;br /&gt;
| Dark Sun&lt;br /&gt;
| Effectively, &amp;quot;No Sun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Moon.png]]&lt;br /&gt;
| Dark Moon&lt;br /&gt;
| Effectively, &amp;quot;No Moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Stars.png]]&lt;br /&gt;
| Dark Stars&lt;br /&gt;
| Effectively, &amp;quot;No Stars&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ender Starfield.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| This is the same static field as seen in The End. Accepts Colors, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twinkling Stars.png]]&lt;br /&gt;
| Twinkling Stars&lt;br /&gt;
| Stars that brighten and darken over time. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
These symbols affect the world as a whole, and do not fit in the other categories. They accept no modifiers, except for Lightning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated.png]]&lt;br /&gt;
| Accelerated&lt;br /&gt;
| Adds extra random ticks to the world, causing things that occur on random ticks to occur more rapidly. Creates instability in an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning Page.png]]&lt;br /&gt;
| Lightning&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meteors.png]]&lt;br /&gt;
| Meteors&lt;br /&gt;
| Adds meteors falling from the sky regularly, causing massive devastation.  Besides being dangerous to players, this will eventually destroy almost everything in the age, though sturdy (obsidian) buildings may protect some areas. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorched Surface.png]]&lt;br /&gt;
| Scorched Surface&lt;br /&gt;
| Causes all living entities exposed to the sky to catch aflame. Roofs will ensure player safety. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spontaneous Explosions.png]]&lt;br /&gt;
| Spontaneous Explosions&lt;br /&gt;
| Creates random explosions across the age.  Besides being dangerous to players, this will eventually destroy almost everything in the age.  The blasts can appear anywhere, including inside buildings with blast-proof walls. In particular, linkbooks cannot be protected, even if they are in stands or lecterns. Adds stability to an age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lighting==&lt;br /&gt;
Lighting changes the perceived light level of an age. Lighting symbols do not accept modifiers. Exactly one of the options is required. These symbols do not affect mob spawning; Bright ages still need to be lit up to prevent mob spawns. Similarly, Dark ages do not need more lighting than the Overworld to prevent mob spawns, however, their sunlight is not strong enough to burn undead or make spiders neutral.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bright Lighting.png]]&lt;br /&gt;
| Bright Lighting&lt;br /&gt;
| Enables players to see nearly as well as a Potion of Night Vision allows. This does not affect actual light level, only visibility. This symbol adds instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Lighting.png]]&lt;br /&gt;
| Normal Lighting&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Lighting.png]]&lt;br /&gt;
| Dark Lighting&lt;br /&gt;
| Causes the age to appear far darker than it would be under normal lighting conditions. Full daylight will not be bright enough to kill off undead mobs or turn spiders passive.&lt;br /&gt;
|}&lt;br /&gt;
==Visuals==&lt;br /&gt;
Visual symbols change nothing related to gameplay, instead tweaking the visuals of an age such as Sky Color.&lt;br /&gt;
&lt;br /&gt;
Many visual symbols accept modifiers, as noted on a per symbol basis. (Natural Visuals accept no modifiers and instead use the colors provided by the biome, usually mimicking the Overworld.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boundless Sky.png]]&lt;br /&gt;
| Boundless Sky&lt;br /&gt;
| Removes the fog obscuring stars and such below the horizon level. Mainly useful in Void and Skylands ages.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cloud Color.png]]&lt;br /&gt;
| Cloud Color&lt;br /&gt;
| Allows players to change the color of the clouds in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fog Color.png]]&lt;br /&gt;
| Fog Color&lt;br /&gt;
| Allows players to change the color of all fog in the age. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sky Color.png]]&lt;br /&gt;
| Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is a sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Night Sky Color.png]]&lt;br /&gt;
| Night Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is no sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sunset Color.png]]&lt;br /&gt;
| Sunset Color&lt;br /&gt;
| Allows players to change the color of the sunsets in an age. Accepts Color and Gradient modifiers.  If there is already a sunset modifier currently dangling this will append a gradient to the end of that. This symbol is primarily a modifier for a Sun to change the sunset color of that specific sun. If left dangling at the end of the book, this will set the age's default sunset for all suns without a defined sunset color rather than add instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foliage Color.png]]&lt;br /&gt;
| Foliage Color&lt;br /&gt;
| Allows changing the color of leaves on trees in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grass Color.png]]&lt;br /&gt;
| Grass Color&lt;br /&gt;
| Allows changing the color of grass in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water Color.png]]&lt;br /&gt;
| Water Color&lt;br /&gt;
| Allows changing the color of water in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rainbow.png]]&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Creates a rainbow in the sky. Accepts Direction modifiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
Weather symbols determine how the weather in an age will occur.  They do not accept modifiers.  Exactly one of the options is required.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Weather.png]]&lt;br /&gt;
| Normal Weather&lt;br /&gt;
| This symbol causes a similar weather pattern to the Overworld, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:No Weather.png]]&lt;br /&gt;
| No Weather&lt;br /&gt;
| This symbol prevents weather, no rain, storms, snow, or overcast skies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slow Weather.png]]&lt;br /&gt;
| Slow Weather&lt;br /&gt;
| This symbol causes very slow changes in the weather, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast Weather.png]]&lt;br /&gt;
| Fast Weather&lt;br /&gt;
| This symbol causes rapid shifts in the weather, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Weather.png]]&lt;br /&gt;
| Eternal Weather&lt;br /&gt;
| This symbol causes the age to always have biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Rain.png]]&lt;br /&gt;
| Eternal Rain&lt;br /&gt;
| This symbol causes the age to be constantly raining, even in biomes that might not otherwise receive rainfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Snow.png]]&lt;br /&gt;
| Eternal Snow&lt;br /&gt;
| This symbol causes the age to be constantly snowing, even in biomes that might not otherwise receive snowfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Storm.png]]&lt;br /&gt;
| Eternal Storm&lt;br /&gt;
| This symbol causes the age to be constantly storming, even in biomes that might not otherwise receive rainfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Standard World.png]]&lt;br /&gt;
| Standard World&lt;br /&gt;
| Creates an age using the Overworld terrain generator.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cave World.png]]&lt;br /&gt;
| Cave World&lt;br /&gt;
| Creates a cavern age using the Nether terrain generator.  These ages still generate a flat top layer where the Nether ceiling would be, and so may be confused for Flat ages if the player spawns on the surface. (&amp;quot;Netherrack Block + Lava Block + Cave World&amp;quot; will not duplicate the nether; soul sand, gravel, and glowstone are missing.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Island World.png]]&lt;br /&gt;
| Island World&lt;br /&gt;
| Creates a single floating island (slightly smaller than the main End island), with the option of using a liquid block as an infinite ocean, or if &amp;quot;No Seas&amp;quot; is used, floating in midair.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flat World.png]]&lt;br /&gt;
| Flat World&lt;br /&gt;
| Creates a flat age. The height of the age is determined by the average height of all the biomes in the age. If the height is below sea level the land will be covered in whatever was chosen for the sea material (water by default).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Void World.png]]&lt;br /&gt;
| Void World&lt;br /&gt;
| Creates an empty age, save for the 5x5 spawn platform and any features used. Void World accepts no block modifiers for terrain or sea. Void ages can still contain features such as Mineshafts, Strongholds, and Villages, etc, if the features do not require terrain to spawn. Void ages are extremely dangerous without some sort of flight ability (from another mod). However, they represent the ultimate &amp;quot;blank slate&amp;quot; for a new base or construction.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amplified World.png]]&lt;br /&gt;
| Amplified World&lt;br /&gt;
| Creates an age using the Overworld Amplified terrain generator, resulting in a vastly exaggerated heightmap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
Biomes are symbols that determine the ecosystem of an age. In the Overworld players can find biomes such as deserts, forests, mountains, plains, oceans and the like, all scattered across the world. The biome symbols allow players to pick and choose those ecosystems when creating their own ages. The vanilla biomes are listed below; biome pages can also appear for biomes provided by other mods and registered with Forge.&lt;br /&gt;
&lt;br /&gt;
Biomes are modifiers, and must come before the biome controller, or another symbol that uses biomes. There is one other symbol which does so, Floating Islands. Floating Islands symbols will automatically be added for any “dangling” biomes (that is, not used by the biome controller). If a biome is needed but not supplied, a random choice will be made.&lt;br /&gt;
&lt;br /&gt;
For all biomes, the “biome top” replacement (usually dirt and grass, biome specific) only happens if the world's base material is “Stone”; see “World Landscape” symbols above. Note that if this does not happen, trees and other vegetation will not appear regardless of biome.&lt;br /&gt;
&lt;br /&gt;
There is one biome modifier page for each vanilla biome, and Mystcraft will also add any compatible biomes found from other mods. These pages will all follow the following format:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biome Name Biome.png]]&lt;br /&gt;
| &amp;quot;Biome Name&amp;quot; Biome&lt;br /&gt;
| When placed prior to a Biome Distribution page, (excluding Native Biome Distribution), or the Floating Islands feature page, the Age/Floating Island will use this biome in it's generation. If the material used for terrain/feature is &amp;quot;Stone Block&amp;quot;, it will also generate any biome specific decoration and materials.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21345</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21345"/>
				<updated>2019-07-25T04:19:07Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* World Landscape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
&lt;br /&gt;
Celestial Bodies are objects in the sky, such as Suns, Moons, and Stars.  Every age requires at least one Sun, moon, and stars symbol.  Any of these can be Normal or Dark, but Stars have two additional options: Ender Starfield, and Twinkling Stars.  If none of a body are specified, one or more will probably be added; if you really want &amp;quot;no X&amp;quot;, you need to write &amp;quot;Dark X&amp;quot;.  Modifiers vary among the symbols:&lt;br /&gt;
   * &amp;quot;Dark&amp;quot; bodies do not accept any modifiers, and do not display anything in the sky. A Dark Sun also does not provide &amp;quot;daylight&amp;quot; to prevent monster spawning, burn undead, etc.&lt;br /&gt;
   * &amp;quot;Normal&amp;quot; Suns and Moons each accept a Direction, a Length, a Phase, and optional sunset color.  They cannot be recolored.&lt;br /&gt;
   *  If a sun has no Sunset Color of its own, it can still be affected by a &amp;quot;global&amp;quot; Sunset Color modifier for the world.&lt;br /&gt;
   * Normal and twinkling Stars accept a Gradient for color, Direction, and Length, but not Phase.&lt;br /&gt;
   * Directions determine the direction from which the given object will rise.  Lengths determine the duration of a full cycle (and thus, speed of motion).  Phases determine where in the rotation cycle the object begins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Sun.png]]&lt;br /&gt;
| Normal Sun&lt;br /&gt;
| This is the same sun as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Moon.png]]&lt;br /&gt;
| Normal Moon&lt;br /&gt;
| This is the same moon as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Stars.png]]&lt;br /&gt;
| Normal Stars&lt;br /&gt;
| This is the same starfield as seen in the Overworld. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Sun.png]]&lt;br /&gt;
| Dark Sun&lt;br /&gt;
| Effectively, &amp;quot;No Sun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Moon.png]]&lt;br /&gt;
| Dark Moon&lt;br /&gt;
| Effectively, &amp;quot;No Moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Stars.png]]&lt;br /&gt;
| Dark Stars&lt;br /&gt;
| Effectively, &amp;quot;No Stars&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ender Starfield.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| This is the same static field as seen in The End. Accepts Colors, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twinkling Stars.png]]&lt;br /&gt;
| Twinkling Stars&lt;br /&gt;
| Stars that brighten and darken over time. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
These symbols affect the world as a whole, and do not fit in the other categories. They accept no modifiers, except for Lightning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated.png]]&lt;br /&gt;
| Accelerated&lt;br /&gt;
| Adds extra random ticks to the world, causing things that occur on random ticks to occur more rapidly. Creates instability in an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning Page.png]]&lt;br /&gt;
| Lightning&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meteors.png]]&lt;br /&gt;
| Meteors&lt;br /&gt;
| Adds meteors falling from the sky regularly, causing massive devastation.  Besides being dangerous to players, this will eventually destroy almost everything in the age, though sturdy (obsidian) buildings may protect some areas. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorched Surface.png]]&lt;br /&gt;
| Scorched Surface&lt;br /&gt;
| Causes all living entities exposed to the sky to catch aflame. Roofs will ensure player safety. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spontaneous Explosions.png]]&lt;br /&gt;
| Spontaneous Explosions&lt;br /&gt;
| Creates random explosions across the age.  Besides being dangerous to players, this will eventually destroy almost everything in the age.  The blasts can appear anywhere, including inside buildings with blast-proof walls. In particular, linkbooks cannot be protected, even if they are in stands or lecterns. Adds stability to an age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lighting==&lt;br /&gt;
Lighting changes the perceived light level of an age. Lighting symbols do not accept modifiers. Exactly one of the options is required. These symbols do not affect mob spawning; Bright ages still need to be lit up to prevent mob spawns. Similarly, Dark ages do not need more lighting than the Overworld to prevent mob spawns, however, their sunlight is not strong enough to burn undead or make spiders neutral.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bright Lighting.png]]&lt;br /&gt;
| Bright Lighting&lt;br /&gt;
| Enables players to see nearly as well as a Potion of Night Vision allows. This does not affect actual light level, only visibility. This symbol adds instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Lighting.png]]&lt;br /&gt;
| Normal Lighting&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Lighting.png]]&lt;br /&gt;
| Dark Lighting&lt;br /&gt;
| Causes the age to appear far darker than it would be under normal lighting conditions. Full daylight will not be bright enough to kill off undead mobs or turn spiders passive.&lt;br /&gt;
|}&lt;br /&gt;
==Visuals==&lt;br /&gt;
Visual symbols change nothing related to gameplay, instead tweaking the visuals of an age such as Sky Color.&lt;br /&gt;
&lt;br /&gt;
Many visual symbols accept modifiers, as noted on a per symbol basis. (Natural Visuals accept no modifiers and instead use the colors provided by the biome, usually mimicking the Overworld.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boundless Sky.png]]&lt;br /&gt;
| Boundless Sky&lt;br /&gt;
| Removes the fog obscuring stars and such below the horizon level. Mainly useful in Void and Skylands ages.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cloud Color.png]]&lt;br /&gt;
| Cloud Color&lt;br /&gt;
| Allows players to change the color of the clouds in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fog Color.png]]&lt;br /&gt;
| Fog Color&lt;br /&gt;
| Allows players to change the color of all fog in the age. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sky Color.png]]&lt;br /&gt;
| Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is a sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Night Sky Color.png]]&lt;br /&gt;
| Night Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is no sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sunset Color.png]]&lt;br /&gt;
| Sunset Color&lt;br /&gt;
| Allows players to change the color of the sunsets in an age. Accepts Color and Gradient modifiers.  If there is already a sunset modifier currently dangling this will append a gradient to the end of that. This symbol is primarily a modifier for a Sun to change the sunset color of that specific sun. If left dangling at the end of the book, this will set the age's default sunset for all suns without a defined sunset color rather than add instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foliage Color.png]]&lt;br /&gt;
| Foliage Color&lt;br /&gt;
| Allows changing the color of leaves on trees in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grass Color.png]]&lt;br /&gt;
| Grass Color&lt;br /&gt;
| Allows changing the color of grass in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water Color.png]]&lt;br /&gt;
| Water Color&lt;br /&gt;
| Allows changing the color of water in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rainbow.png]]&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Creates a rainbow in the sky. Accepts Direction modifiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
Weather symbols determine how the weather in an age will occur.  They do not accept modifiers.  Exactly one of the options is required.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Weather.png]]&lt;br /&gt;
| Normal Weather&lt;br /&gt;
| This symbol causes a similar weather pattern to the Overworld, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:No Weather.png]]&lt;br /&gt;
| No Weather&lt;br /&gt;
| This symbol prevents weather, no rain, storms, snow, or overcast skies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slow Weather.png]]&lt;br /&gt;
| Slow Weather&lt;br /&gt;
| This symbol causes very slow changes in the weather, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast Weather.png]]&lt;br /&gt;
| Fast Weather&lt;br /&gt;
| This symbol causes rapid shifts in the weather, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Weather.png]]&lt;br /&gt;
| Eternal Weather&lt;br /&gt;
| This symbol causes the age to always have biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Rain.png]]&lt;br /&gt;
| Eternal Rain&lt;br /&gt;
| This symbol causes the age to be constantly raining, even in biomes that might not otherwise receive rainfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Snow.png]]&lt;br /&gt;
| Eternal Snow&lt;br /&gt;
| This symbol causes the age to be constantly snowing, even in biomes that might not otherwise receive snowfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Storm.png]]&lt;br /&gt;
| Eternal Storm&lt;br /&gt;
| This symbol causes the age to be constantly storming, even in biomes that might not otherwise receive rainfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Standard World.png]]&lt;br /&gt;
| Standard World&lt;br /&gt;
| Creates an age using the Overworld terrain generator.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cave World.png]]&lt;br /&gt;
| Cave World&lt;br /&gt;
| Creates a cavern age using the Nether terrain generator.  These ages still generate a flat top layer where the Nether ceiling would be, and so may be confused for Flat ages if the player spawns on the surface. (&amp;quot;Netherrack Block + Lava Block + Cave World&amp;quot; will not duplicate the nether; soul sand, gravel, and glowstone are missing.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Island World.png]]&lt;br /&gt;
| Island World&lt;br /&gt;
| Creates a single floating island (slightly smaller than the main End island), with the option of using a liquid block as an infinite ocean, or if &amp;quot;No Seas&amp;quot; is used, floating in midair.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flat World.png]]&lt;br /&gt;
| Flat World&lt;br /&gt;
| Creates a flat age. The height of the age is determined by the average height of all the biomes in the age. If the height is below sea level the land will be covered in whatever was chosen for the sea material (water by default).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Void World.png]]&lt;br /&gt;
| Void World&lt;br /&gt;
| Creates an empty age, save for the 5x5 spawn platform and any features used. Void World accepts no block modifiers for terrain or sea. Void ages can still contain features such as Mineshafts, Strongholds, and Villages, etc, if the features do not require terrain to spawn. Void ages are extremely dangerous without some sort of flight ability (from another mod). However, they represent the ultimate &amp;quot;blank slate&amp;quot; for a new base or construction.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amplified World.png]]&lt;br /&gt;
| Amplified World&lt;br /&gt;
| Creates an age using the Overworld Amplified terrain generator, resulting in a vastly exaggerated heightmap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21344</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21344"/>
				<updated>2019-07-25T04:01:20Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Visuals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
&lt;br /&gt;
Celestial Bodies are objects in the sky, such as Suns, Moons, and Stars.  Every age requires at least one Sun, moon, and stars symbol.  Any of these can be Normal or Dark, but Stars have two additional options: Ender Starfield, and Twinkling Stars.  If none of a body are specified, one or more will probably be added; if you really want &amp;quot;no X&amp;quot;, you need to write &amp;quot;Dark X&amp;quot;.  Modifiers vary among the symbols:&lt;br /&gt;
   * &amp;quot;Dark&amp;quot; bodies do not accept any modifiers, and do not display anything in the sky. A Dark Sun also does not provide &amp;quot;daylight&amp;quot; to prevent monster spawning, burn undead, etc.&lt;br /&gt;
   * &amp;quot;Normal&amp;quot; Suns and Moons each accept a Direction, a Length, a Phase, and optional sunset color.  They cannot be recolored.&lt;br /&gt;
   *  If a sun has no Sunset Color of its own, it can still be affected by a &amp;quot;global&amp;quot; Sunset Color modifier for the world.&lt;br /&gt;
   * Normal and twinkling Stars accept a Gradient for color, Direction, and Length, but not Phase.&lt;br /&gt;
   * Directions determine the direction from which the given object will rise.  Lengths determine the duration of a full cycle (and thus, speed of motion).  Phases determine where in the rotation cycle the object begins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Sun.png]]&lt;br /&gt;
| Normal Sun&lt;br /&gt;
| This is the same sun as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Moon.png]]&lt;br /&gt;
| Normal Moon&lt;br /&gt;
| This is the same moon as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Stars.png]]&lt;br /&gt;
| Normal Stars&lt;br /&gt;
| This is the same starfield as seen in the Overworld. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Sun.png]]&lt;br /&gt;
| Dark Sun&lt;br /&gt;
| Effectively, &amp;quot;No Sun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Moon.png]]&lt;br /&gt;
| Dark Moon&lt;br /&gt;
| Effectively, &amp;quot;No Moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Stars.png]]&lt;br /&gt;
| Dark Stars&lt;br /&gt;
| Effectively, &amp;quot;No Stars&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ender Starfield.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| This is the same static field as seen in The End. Accepts Colors, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twinkling Stars.png]]&lt;br /&gt;
| Twinkling Stars&lt;br /&gt;
| Stars that brighten and darken over time. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
These symbols affect the world as a whole, and do not fit in the other categories. They accept no modifiers, except for Lightning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated.png]]&lt;br /&gt;
| Accelerated&lt;br /&gt;
| Adds extra random ticks to the world, causing things that occur on random ticks to occur more rapidly. Creates instability in an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning Page.png]]&lt;br /&gt;
| Lightning&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meteors.png]]&lt;br /&gt;
| Meteors&lt;br /&gt;
| Adds meteors falling from the sky regularly, causing massive devastation.  Besides being dangerous to players, this will eventually destroy almost everything in the age, though sturdy (obsidian) buildings may protect some areas. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorched Surface.png]]&lt;br /&gt;
| Scorched Surface&lt;br /&gt;
| Causes all living entities exposed to the sky to catch aflame. Roofs will ensure player safety. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spontaneous Explosions.png]]&lt;br /&gt;
| Spontaneous Explosions&lt;br /&gt;
| Creates random explosions across the age.  Besides being dangerous to players, this will eventually destroy almost everything in the age.  The blasts can appear anywhere, including inside buildings with blast-proof walls. In particular, linkbooks cannot be protected, even if they are in stands or lecterns. Adds stability to an age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lighting==&lt;br /&gt;
Lighting changes the perceived light level of an age. Lighting symbols do not accept modifiers. Exactly one of the options is required. These symbols do not affect mob spawning; Bright ages still need to be lit up to prevent mob spawns. Similarly, Dark ages do not need more lighting than the Overworld to prevent mob spawns, however, their sunlight is not strong enough to burn undead or make spiders neutral.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bright Lighting.png]]&lt;br /&gt;
| Bright Lighting&lt;br /&gt;
| Enables players to see nearly as well as a Potion of Night Vision allows. This does not affect actual light level, only visibility. This symbol adds instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Lighting.png]]&lt;br /&gt;
| Normal Lighting&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Lighting.png]]&lt;br /&gt;
| Dark Lighting&lt;br /&gt;
| Causes the age to appear far darker than it would be under normal lighting conditions. Full daylight will not be bright enough to kill off undead mobs or turn spiders passive.&lt;br /&gt;
|}&lt;br /&gt;
==Visuals==&lt;br /&gt;
Visual symbols change nothing related to gameplay, instead tweaking the visuals of an age such as Sky Color.&lt;br /&gt;
&lt;br /&gt;
Many visual symbols accept modifiers, as noted on a per symbol basis. (Natural Visuals accept no modifiers and instead use the colors provided by the biome, usually mimicking the Overworld.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boundless Sky.png]]&lt;br /&gt;
| Boundless Sky&lt;br /&gt;
| Removes the fog obscuring stars and such below the horizon level. Mainly useful in Void and Skylands ages.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cloud Color.png]]&lt;br /&gt;
| Cloud Color&lt;br /&gt;
| Allows players to change the color of the clouds in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fog Color.png]]&lt;br /&gt;
| Fog Color&lt;br /&gt;
| Allows players to change the color of all fog in the age. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sky Color.png]]&lt;br /&gt;
| Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is a sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Night Sky Color.png]]&lt;br /&gt;
| Night Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is no sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sunset Color.png]]&lt;br /&gt;
| Sunset Color&lt;br /&gt;
| Allows players to change the color of the sunsets in an age. Accepts Color and Gradient modifiers.  If there is already a sunset modifier currently dangling this will append a gradient to the end of that. This symbol is primarily a modifier for a Sun to change the sunset color of that specific sun. If left dangling at the end of the book, this will set the age's default sunset for all suns without a defined sunset color rather than add instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foliage Color.png]]&lt;br /&gt;
| Foliage Color&lt;br /&gt;
| Allows changing the color of leaves on trees in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grass Color.png]]&lt;br /&gt;
| Grass Color&lt;br /&gt;
| Allows changing the color of grass in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water Color.png]]&lt;br /&gt;
| Water Color&lt;br /&gt;
| Allows changing the color of water in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rainbow.png]]&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Creates a rainbow in the sky. Accepts Direction modifiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
Weather symbols determine how the weather in an age will occur.  They do not accept modifiers.  Exactly one of the options is required.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Weather.png]]&lt;br /&gt;
| Normal Weather&lt;br /&gt;
| This symbol causes a similar weather pattern to the Overworld, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:No Weather.png]]&lt;br /&gt;
| No Weather&lt;br /&gt;
| This symbol prevents weather, no rain, storms, snow, or overcast skies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slow Weather.png]]&lt;br /&gt;
| Slow Weather&lt;br /&gt;
| This symbol causes very slow changes in the weather, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast Weather.png]]&lt;br /&gt;
| Fast Weather&lt;br /&gt;
| This symbol causes rapid shifts in the weather, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Weather.png]]&lt;br /&gt;
| Eternal Weather&lt;br /&gt;
| This symbol causes the age to always have biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Rain.png]]&lt;br /&gt;
| Eternal Rain&lt;br /&gt;
| This symbol causes the age to be constantly raining, even in biomes that might not otherwise receive rainfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Snow.png]]&lt;br /&gt;
| Eternal Snow&lt;br /&gt;
| This symbol causes the age to be constantly snowing, even in biomes that might not otherwise receive snowfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Storm.png]]&lt;br /&gt;
| Eternal Storm&lt;br /&gt;
| This symbol causes the age to be constantly storming, even in biomes that might not otherwise receive rainfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21343</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21343"/>
				<updated>2019-07-25T04:00:48Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Weather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
&lt;br /&gt;
Celestial Bodies are objects in the sky, such as Suns, Moons, and Stars.  Every age requires at least one Sun, moon, and stars symbol.  Any of these can be Normal or Dark, but Stars have two additional options: Ender Starfield, and Twinkling Stars.  If none of a body are specified, one or more will probably be added; if you really want &amp;quot;no X&amp;quot;, you need to write &amp;quot;Dark X&amp;quot;.  Modifiers vary among the symbols:&lt;br /&gt;
   * &amp;quot;Dark&amp;quot; bodies do not accept any modifiers, and do not display anything in the sky. A Dark Sun also does not provide &amp;quot;daylight&amp;quot; to prevent monster spawning, burn undead, etc.&lt;br /&gt;
   * &amp;quot;Normal&amp;quot; Suns and Moons each accept a Direction, a Length, a Phase, and optional sunset color.  They cannot be recolored.&lt;br /&gt;
   *  If a sun has no Sunset Color of its own, it can still be affected by a &amp;quot;global&amp;quot; Sunset Color modifier for the world.&lt;br /&gt;
   * Normal and twinkling Stars accept a Gradient for color, Direction, and Length, but not Phase.&lt;br /&gt;
   * Directions determine the direction from which the given object will rise.  Lengths determine the duration of a full cycle (and thus, speed of motion).  Phases determine where in the rotation cycle the object begins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Sun.png]]&lt;br /&gt;
| Normal Sun&lt;br /&gt;
| This is the same sun as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Moon.png]]&lt;br /&gt;
| Normal Moon&lt;br /&gt;
| This is the same moon as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Stars.png]]&lt;br /&gt;
| Normal Stars&lt;br /&gt;
| This is the same starfield as seen in the Overworld. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Sun.png]]&lt;br /&gt;
| Dark Sun&lt;br /&gt;
| Effectively, &amp;quot;No Sun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Moon.png]]&lt;br /&gt;
| Dark Moon&lt;br /&gt;
| Effectively, &amp;quot;No Moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Stars.png]]&lt;br /&gt;
| Dark Stars&lt;br /&gt;
| Effectively, &amp;quot;No Stars&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ender Starfield.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| This is the same static field as seen in The End. Accepts Colors, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twinkling Stars.png]]&lt;br /&gt;
| Twinkling Stars&lt;br /&gt;
| Stars that brighten and darken over time. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
These symbols affect the world as a whole, and do not fit in the other categories. They accept no modifiers, except for Lightning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated.png]]&lt;br /&gt;
| Accelerated&lt;br /&gt;
| Adds extra random ticks to the world, causing things that occur on random ticks to occur more rapidly. Creates instability in an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning Page.png]]&lt;br /&gt;
| Lightning&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meteors.png]]&lt;br /&gt;
| Meteors&lt;br /&gt;
| Adds meteors falling from the sky regularly, causing massive devastation.  Besides being dangerous to players, this will eventually destroy almost everything in the age, though sturdy (obsidian) buildings may protect some areas. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorched Surface.png]]&lt;br /&gt;
| Scorched Surface&lt;br /&gt;
| Causes all living entities exposed to the sky to catch aflame. Roofs will ensure player safety. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spontaneous Explosions.png]]&lt;br /&gt;
| Spontaneous Explosions&lt;br /&gt;
| Creates random explosions across the age.  Besides being dangerous to players, this will eventually destroy almost everything in the age.  The blasts can appear anywhere, including inside buildings with blast-proof walls. In particular, linkbooks cannot be protected, even if they are in stands or lecterns. Adds stability to an age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lighting==&lt;br /&gt;
Lighting changes the perceived light level of an age. Lighting symbols do not accept modifiers. Exactly one of the options is required. These symbols do not affect mob spawning; Bright ages still need to be lit up to prevent mob spawns. Similarly, Dark ages do not need more lighting than the Overworld to prevent mob spawns, however, their sunlight is not strong enough to burn undead or make spiders neutral.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bright Lighting.png]]&lt;br /&gt;
| Bright Lighting&lt;br /&gt;
| Enables players to see nearly as well as a Potion of Night Vision allows. This does not affect actual light level, only visibility. This symbol adds instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Lighting.png]]&lt;br /&gt;
| Normal Lighting&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Lighting.png]]&lt;br /&gt;
| Dark Lighting&lt;br /&gt;
| Causes the age to appear far darker than it would be under normal lighting conditions. Full daylight will not be bright enough to kill off undead mobs or turn spiders passive.&lt;br /&gt;
|}&lt;br /&gt;
==Visuals==&lt;br /&gt;
Visual symbols change nothing related to gameplay, instead tweaking the visuals of an age such as Sky Color.&lt;br /&gt;
&lt;br /&gt;
Many visual symbols accept modifiers, as noted on a per symbol basis. (Natural Visuals accept no modifiers and instead use the colors provided by the biome, usually mimicking the Overworld.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boundless Sky.png]]&lt;br /&gt;
| Boundless Sky&lt;br /&gt;
| Removes the fog obscuring stars and such below the horizon level. Mainly useful in Void and Skylands ages.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cloud Color.png]]&lt;br /&gt;
| Cloud Color&lt;br /&gt;
| Allows players to change the color of the clouds in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fog Color.png]]&lt;br /&gt;
| Fog Color&lt;br /&gt;
| Allows players to change the color of all fog in the age. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sky Color.png]]&lt;br /&gt;
| Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is a sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Night Sky Color.png]]&lt;br /&gt;
| Night Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is no sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sunset Color.png]]&lt;br /&gt;
| Sunset Color&lt;br /&gt;
| Allows players to change the color of the sunsets in an age. Accepts Color and Gradient modifiers.  If there is already a sunset modifier currently dangling this will append a gradient to the end of that. This symbol is primarily a modifier for a Sun to change the sunset color of that specific sun. If left dangling at the end of the book, this will set the age's default sunset for all suns without a defined sunset color rather than add instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foliage Color.png]]&lt;br /&gt;
| Foliage Color&lt;br /&gt;
| Allows changing the color of leaves on trees in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grass Color.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| Allows changing the color of grass in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water Color.png]]&lt;br /&gt;
| Water Color&lt;br /&gt;
| Allows changing the color of water in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rainbow.png]]&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Creates a rainbow in the sky. Accepts Direction modifiers.&lt;br /&gt;
|}&lt;br /&gt;
==Weather==&lt;br /&gt;
Weather symbols determine how the weather in an age will occur.  They do not accept modifiers.  Exactly one of the options is required.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Weather.png]]&lt;br /&gt;
| Normal Weather&lt;br /&gt;
| This symbol causes a similar weather pattern to the Overworld, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:No Weather.png]]&lt;br /&gt;
| No Weather&lt;br /&gt;
| This symbol prevents weather, no rain, storms, snow, or overcast skies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slow Weather.png]]&lt;br /&gt;
| Slow Weather&lt;br /&gt;
| This symbol causes very slow changes in the weather, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast Weather.png]]&lt;br /&gt;
| Fast Weather&lt;br /&gt;
| This symbol causes rapid shifts in the weather, but can only cause biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Weather.png]]&lt;br /&gt;
| Eternal Weather&lt;br /&gt;
| This symbol causes the age to always have biome-appropriate weather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Rain.png]]&lt;br /&gt;
| Eternal Rain&lt;br /&gt;
| This symbol causes the age to be constantly raining, even in biomes that might not otherwise receive rainfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Snow.png]]&lt;br /&gt;
| Eternal Snow&lt;br /&gt;
| This symbol causes the age to be constantly snowing, even in biomes that might not otherwise receive snowfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eternal Storm.png]]&lt;br /&gt;
| Eternal Storm&lt;br /&gt;
| This symbol causes the age to be constantly storming, even in biomes that might not otherwise receive rainfall. This may alter what some mods see as the biome in the age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21242</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21242"/>
				<updated>2019-07-23T02:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Kinds of Symbols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
&lt;br /&gt;
Celestial Bodies are objects in the sky, such as Suns, Moons, and Stars.  Every age requires at least one Sun, moon, and stars symbol.  Any of these can be Normal or Dark, but Stars have two additional options: Ender Starfield, and Twinkling Stars.  If none of a body are specified, one or more will probably be added; if you really want &amp;quot;no X&amp;quot;, you need to write &amp;quot;Dark X&amp;quot;.  Modifiers vary among the symbols:&lt;br /&gt;
   * &amp;quot;Dark&amp;quot; bodies do not accept any modifiers, and do not display anything in the sky. A Dark Sun also does not provide &amp;quot;daylight&amp;quot; to prevent monster spawning, burn undead, etc.&lt;br /&gt;
   * &amp;quot;Normal&amp;quot; Suns and Moons each accept a Direction, a Length, a Phase, and optional sunset color.  They cannot be recolored.&lt;br /&gt;
   *  If a sun has no Sunset Color of its own, it can still be affected by a &amp;quot;global&amp;quot; Sunset Color modifier for the world.&lt;br /&gt;
   * Normal and twinkling Stars accept a Gradient for color, Direction, and Length, but not Phase.&lt;br /&gt;
   * Directions determine the direction from which the given object will rise.  Lengths determine the duration of a full cycle (and thus, speed of motion).  Phases determine where in the rotation cycle the object begins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Sun.png]]&lt;br /&gt;
| Normal Sun&lt;br /&gt;
| This is the same sun as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Moon.png]]&lt;br /&gt;
| Normal Moon&lt;br /&gt;
| This is the same moon as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Stars.png]]&lt;br /&gt;
| Normal Stars&lt;br /&gt;
| This is the same starfield as seen in the Overworld. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Sun.png]]&lt;br /&gt;
| Dark Sun&lt;br /&gt;
| Effectively, &amp;quot;No Sun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Moon.png]]&lt;br /&gt;
| Dark Moon&lt;br /&gt;
| Effectively, &amp;quot;No Moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Stars.png]]&lt;br /&gt;
| Dark Stars&lt;br /&gt;
| Effectively, &amp;quot;No Stars&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ender Starfield.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| This is the same static field as seen in The End. Accepts Colors, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twinkling Stars.png]]&lt;br /&gt;
| Twinkling Stars&lt;br /&gt;
| Stars that brighten and darken over time. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
These symbols affect the world as a whole, and do not fit in the other categories. They accept no modifiers, except for Lightning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated.png]]&lt;br /&gt;
| Accelerated&lt;br /&gt;
| Adds extra random ticks to the world, causing things that occur on random ticks to occur more rapidly. Creates instability in an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning Page.png]]&lt;br /&gt;
| Lightning&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meteors.png]]&lt;br /&gt;
| Meteors&lt;br /&gt;
| Adds meteors falling from the sky regularly, causing massive devastation.  Besides being dangerous to players, this will eventually destroy almost everything in the age, though sturdy (obsidian) buildings may protect some areas. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorched Surface.png]]&lt;br /&gt;
| Scorched Surface&lt;br /&gt;
| Causes all living entities exposed to the sky to catch aflame. Roofs will ensure player safety. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spontaneous Explosions.png]]&lt;br /&gt;
| Spontaneous Explosions&lt;br /&gt;
| Creates random explosions across the age.  Besides being dangerous to players, this will eventually destroy almost everything in the age.  The blasts can appear anywhere, including inside buildings with blast-proof walls. In particular, linkbooks cannot be protected, even if they are in stands or lecterns. Adds stability to an age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lighting==&lt;br /&gt;
Lighting changes the perceived light level of an age. Lighting symbols do not accept modifiers. Exactly one of the options is required. These symbols do not affect mob spawning; Bright ages still need to be lit up to prevent mob spawns. Similarly, Dark ages do not need more lighting than the Overworld to prevent mob spawns, however, their sunlight is not strong enough to burn undead or make spiders neutral.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bright Lighting.png]]&lt;br /&gt;
| Bright Lighting&lt;br /&gt;
| Enables players to see nearly as well as a Potion of Night Vision allows. This does not affect actual light level, only visibility. This symbol adds instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Lighting.png]]&lt;br /&gt;
| Normal Lighting&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Lighting.png]]&lt;br /&gt;
| Dark Lighting&lt;br /&gt;
| Causes the age to appear far darker than it would be under normal lighting conditions. Full daylight will not be bright enough to kill off undead mobs or turn spiders passive.&lt;br /&gt;
|}&lt;br /&gt;
==Visuals==&lt;br /&gt;
Visual symbols change nothing related to gameplay, instead tweaking the visuals of an age such as Sky Color.&lt;br /&gt;
&lt;br /&gt;
Many visual symbols accept modifiers, as noted on a per symbol basis. (Natural Visuals accept no modifiers and instead use the colors provided by the biome, usually mimicking the Overworld.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boundless Sky.png]]&lt;br /&gt;
| Boundless Sky&lt;br /&gt;
| Removes the fog obscuring stars and such below the horizon level. Mainly useful in Void and Skylands ages.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cloud Color.png]]&lt;br /&gt;
| Cloud Color&lt;br /&gt;
| Allows players to change the color of the clouds in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fog Color.png]]&lt;br /&gt;
| Fog Color&lt;br /&gt;
| Allows players to change the color of all fog in the age. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sky Color.png]]&lt;br /&gt;
| Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is a sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Night Sky Color.png]]&lt;br /&gt;
| Night Sky Color&lt;br /&gt;
| Allows players to change the color of the age's sky when there is no sun visible in the sky. Accepts Color and Gradient modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sunset Color.png]]&lt;br /&gt;
| Sunset Color&lt;br /&gt;
| Allows players to change the color of the sunsets in an age. Accepts Color and Gradient modifiers.  If there is already a sunset modifier currently dangling this will append a gradient to the end of that. This symbol is primarily a modifier for a Sun to change the sunset color of that specific sun. If left dangling at the end of the book, this will set the age's default sunset for all suns without a defined sunset color rather than add instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foliage Color.png]]&lt;br /&gt;
| Foliage Color&lt;br /&gt;
| Allows changing the color of leaves on trees in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grass Color.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| Allows changing the color of grass in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water Color.png]]&lt;br /&gt;
| Water Color&lt;br /&gt;
| Allows changing the color of water in most biomes. Accepts Color modifiers, but not gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rainbow.png]]&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Creates a rainbow in the sky. Accepts Direction modifiers.&lt;br /&gt;
|}&lt;br /&gt;
==Weather==&lt;br /&gt;
Weather symbols determine how the weather in an age will occur.  They do not accept modifiers.  Exactly one of the options is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21241</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21241"/>
				<updated>2019-07-23T01:54:18Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Kinds of Symbols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
&lt;br /&gt;
Celestial Bodies are objects in the sky, such as Suns, Moons, and Stars.  Every age requires at least one Sun, moon, and stars symbol.  Any of these can be Normal or Dark, but Stars have two additional options: Ender Starfield, and Twinkling Stars.  If none of a body are specified, one or more will probably be added; if you really want &amp;quot;no X&amp;quot;, you need to write &amp;quot;Dark X&amp;quot;.  Modifiers vary among the symbols:&lt;br /&gt;
   * &amp;quot;Dark&amp;quot; bodies do not accept any modifiers, and do not display anything in the sky. A Dark Sun also does not provide &amp;quot;daylight&amp;quot; to prevent monster spawning, burn undead, etc.&lt;br /&gt;
   * &amp;quot;Normal&amp;quot; Suns and Moons each accept a Direction, a Length, a Phase, and optional sunset color.  They cannot be recolored.&lt;br /&gt;
   *  If a sun has no Sunset Color of its own, it can still be affected by a &amp;quot;global&amp;quot; Sunset Color modifier for the world.&lt;br /&gt;
   * Normal and twinkling Stars accept a Gradient for color, Direction, and Length, but not Phase.&lt;br /&gt;
   * Directions determine the direction from which the given object will rise.  Lengths determine the duration of a full cycle (and thus, speed of motion).  Phases determine where in the rotation cycle the object begins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Sun.png]]&lt;br /&gt;
| Normal Sun&lt;br /&gt;
| This is the same sun as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Moon.png]]&lt;br /&gt;
| Normal Moon&lt;br /&gt;
| This is the same moon as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Stars.png]]&lt;br /&gt;
| Normal Stars&lt;br /&gt;
| This is the same starfield as seen in the Overworld. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Sun.png]]&lt;br /&gt;
| Dark Sun&lt;br /&gt;
| Effectively, &amp;quot;No Sun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Moon.png]]&lt;br /&gt;
| Dark Moon&lt;br /&gt;
| Effectively, &amp;quot;No Moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Stars.png]]&lt;br /&gt;
| Dark Stars&lt;br /&gt;
| Effectively, &amp;quot;No Stars&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ender Starfield.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| This is the same static field as seen in The End. Accepts Colors, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twinkling Stars.png]]&lt;br /&gt;
| Twinkling Stars&lt;br /&gt;
| Stars that brighten and darken over time. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
These symbols affect the world as a whole, and do not fit in the other categories. They accept no modifiers, except for Lightning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated.png]]&lt;br /&gt;
| Accelerated&lt;br /&gt;
| Adds extra random ticks to the world, causing things that occur on random ticks to occur more rapidly. Creates instability in an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning Page.png]]&lt;br /&gt;
| Lightning&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meteors.png]]&lt;br /&gt;
| Meteors&lt;br /&gt;
| Adds meteors falling from the sky regularly, causing massive devastation.  Besides being dangerous to players, this will eventually destroy almost everything in the age, though sturdy (obsidian) buildings may protect some areas. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorched Surface.png]]&lt;br /&gt;
| Scorched Surface&lt;br /&gt;
| Causes all living entities exposed to the sky to catch aflame. Roofs will ensure player safety. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spontaneous Explosions.png]]&lt;br /&gt;
| Spontaneous Explosions&lt;br /&gt;
| Creates random explosions across the age.  Besides being dangerous to players, this will eventually destroy almost everything in the age.  The blasts can appear anywhere, including inside buildings with blast-proof walls. In particular, linkbooks cannot be protected, even if they are in stands or lecterns. Adds stability to an age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lighting==&lt;br /&gt;
Lighting changes the perceived light level of an age. Lighting symbols do not accept modifiers. Exactly one of the options is required. These symbols do not affect mob spawning; Bright ages still need to be lit up to prevent mob spawns. Similarly, Dark ages do not need more lighting than the Overworld to prevent mob spawns, however, their sunlight is not strong enough to burn undead or make spiders neutral.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bright Lighting.png]]&lt;br /&gt;
| Bright Lighting&lt;br /&gt;
| Enables players to see nearly as well as a Potion of Night Vision allows. This does not affect actual light level, only visibility. This symbol adds instability.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Lighting.png]]&lt;br /&gt;
| Normal Lighting&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Lighting.png]]&lt;br /&gt;
| Dark Lighting&lt;br /&gt;
| Causes the age to appear far darker than it would be under normal lighting conditions. Full daylight will not be bright enough to kill off undead mobs or turn spiders passive.&lt;br /&gt;
|}&lt;br /&gt;
==Visuals==&lt;br /&gt;
==Weather==&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21240</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21240"/>
				<updated>2019-07-23T01:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Celestials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
&lt;br /&gt;
Celestial Bodies are objects in the sky, such as Suns, Moons, and Stars.  Every age requires at least one Sun, moon, and stars symbol.  Any of these can be Normal or Dark, but Stars have two additional options: Ender Starfield, and Twinkling Stars.  If none of a body are specified, one or more will probably be added; if you really want &amp;quot;no X&amp;quot;, you need to write &amp;quot;Dark X&amp;quot;.  Modifiers vary among the symbols:&lt;br /&gt;
   * &amp;quot;Dark&amp;quot; bodies do not accept any modifiers, and do not display anything in the sky. A Dark Sun also does not provide &amp;quot;daylight&amp;quot; to prevent monster spawning, burn undead, etc.&lt;br /&gt;
   * &amp;quot;Normal&amp;quot; Suns and Moons each accept a Direction, a Length, a Phase, and optional sunset color.  They cannot be recolored.&lt;br /&gt;
   *  If a sun has no Sunset Color of its own, it can still be affected by a &amp;quot;global&amp;quot; Sunset Color modifier for the world.&lt;br /&gt;
   * Normal and twinkling Stars accept a Gradient for color, Direction, and Length, but not Phase.&lt;br /&gt;
   * Directions determine the direction from which the given object will rise.  Lengths determine the duration of a full cycle (and thus, speed of motion).  Phases determine where in the rotation cycle the object begins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Sun.png]]&lt;br /&gt;
| Normal Sun&lt;br /&gt;
| This is the same sun as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Moon.png]]&lt;br /&gt;
| Normal Moon&lt;br /&gt;
| This is the same moon as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Stars.png]]&lt;br /&gt;
| Normal Stars&lt;br /&gt;
| This is the same starfield as seen in the Overworld. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Sun.png]]&lt;br /&gt;
| Dark Sun&lt;br /&gt;
| Effectively, &amp;quot;No Sun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Moon.png]]&lt;br /&gt;
| Dark Moon&lt;br /&gt;
| Effectively, &amp;quot;No Moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Stars.png]]&lt;br /&gt;
| Dark Stars&lt;br /&gt;
| Effectively, &amp;quot;No Stars&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ender Starfield.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| This is the same static field as seen in The End. Accepts Colors, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twinkling Stars.png]]&lt;br /&gt;
| Twinkling Stars&lt;br /&gt;
| Stars that brighten and darken over time. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
These symbols affect the world as a whole, and do not fit in the other categories. They accept no modifiers, except for Lightning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated.png]]&lt;br /&gt;
| Accelerated&lt;br /&gt;
| Adds extra random ticks to the world, causing things that occur on random ticks to occur more rapidly. Creates instability in an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning Page.png]]&lt;br /&gt;
| Lightning&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meteors.png]]&lt;br /&gt;
| Meteors&lt;br /&gt;
| Adds meteors falling from the sky regularly, causing massive devastation.  Besides being dangerous to players, this will eventually destroy almost everything in the age, though sturdy (obsidian) buildings may protect some areas. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorched Surface.png]]&lt;br /&gt;
| Scorched Surface&lt;br /&gt;
| Causes all living entities exposed to the sky to catch aflame. Roofs will ensure player safety. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spontaneous Explosions.png]]&lt;br /&gt;
| Spontaneous Explosions&lt;br /&gt;
| Creates random explosions across the age.  Besides being dangerous to players, this will eventually destroy almost everything in the age.  The blasts can appear anywhere, including inside buildings with blast-proof walls. In particular, linkbooks cannot be protected, even if they are in stands or lecterns. Adds stability to an age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lighting==&lt;br /&gt;
==Visuals==&lt;br /&gt;
==Weather==&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21238</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21238"/>
				<updated>2019-07-23T00:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
&lt;br /&gt;
Celestial Bodies are objects in the sky, such as Suns, Moons, and Stars.  Every age requires at least one Sun, moon, and stars symbol.  Any of these can be Normal or Dark, but Stars have two additional options: Ender Starfield, and Twinkling Stars.  If none of a body are specified, one or more will probably be added; if you really want &amp;quot;no X&amp;quot;, you need to write &amp;quot;Dark X&amp;quot;.  Modifiers vary among the symbols:&lt;br /&gt;
   * &amp;quot;Dark&amp;quot; bodies do not accept any modifiers, and do not display anything in the sky. A Dark Sun also does not provide &amp;quot;daylight&amp;quot; to prevent monster spawning, burn undead, etc.&lt;br /&gt;
   * &amp;quot;Normal&amp;quot; Suns and Moons each accept a Direction, a Length, a Phase, and optional sunset color.  They cannot be recolored.&lt;br /&gt;
   *  If a sun has no Sunset Color of its own, it can still be affected by a &amp;quot;global&amp;quot; Sunset Color modifier for the world.&lt;br /&gt;
   * Normal and twinkling Stars accept a Gradient for color, Direction, and Length, but not Phase.&lt;br /&gt;
   * Directions determine the direction from which the given object will rise.  Lengths determine the duration of a full cycle (and thus, speed of motion).  Phases determine where in the rotation cycle the object begins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Sun.png]]&lt;br /&gt;
| Normal Sun&lt;br /&gt;
| This is the same sun as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Moon.png]]&lt;br /&gt;
| Normal Moon&lt;br /&gt;
| This is the same moon as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Stars.png]]&lt;br /&gt;
| Normal Stars&lt;br /&gt;
| This is the same starfield as seen in the Overworld. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Sun.png]]&lt;br /&gt;
| Dark Sun&lt;br /&gt;
| Effectively, &amp;quot;No Sun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Moon.png]]&lt;br /&gt;
| Dark Moon&lt;br /&gt;
| Effectively, &amp;quot;No Moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Stars.png]]&lt;br /&gt;
| Dark Stars&lt;br /&gt;
| Effectively, &amp;quot;No Stars&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ender Starfield.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| This is the same static field as seen in The End. Only accepts Gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twinkling Stars.png]]&lt;br /&gt;
| Twinkling Stars&lt;br /&gt;
| Stars that brighten and darken over time. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
These symbols affect the world as a whole, and do not fit in the other categories. They accept no modifiers, except for Lightning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated.png]]&lt;br /&gt;
| Accelerated&lt;br /&gt;
| Adds extra random ticks to the world, causing things that occur on random ticks to occur more rapidly. Creates instability in an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning Page.png]]&lt;br /&gt;
| Lightning&lt;br /&gt;
| Accepts Color or Gradient modifiers, which will control the color of the lightning. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meteors.png]]&lt;br /&gt;
| Meteors&lt;br /&gt;
| Adds meteors falling from the sky regularly, causing massive devastation.  Besides being dangerous to players, this will eventually destroy almost everything in the age, though sturdy (obsidian) buildings may protect some areas. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorched Surface.png]]&lt;br /&gt;
| Scorched Surface&lt;br /&gt;
| Causes all living entities exposed to the sky to catch aflame. Roofs will ensure player safety. Adds stability to an age.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spontaneous Explosions.png]]&lt;br /&gt;
| Spontaneous Explosions&lt;br /&gt;
| Creates random explosions across the age.  Besides being dangerous to players, this will eventually destroy almost everything in the age.  The blasts can appear anywhere, including inside buildings with blast-proof walls. In particular, linkbooks cannot be protected, even if they are in stands or lecterns. Adds stability to an age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lighting==&lt;br /&gt;
==Visuals==&lt;br /&gt;
==Weather==&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21236</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21236"/>
				<updated>2019-07-23T00:13:12Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Celestials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
&lt;br /&gt;
Celestial Bodies are objects in the sky, such as Suns, Moons, and Stars.  Every age requires at least one Sun, moon, and stars symbol.  Any of these can be Normal or Dark, but Stars have two additional options: Ender Starfield, and Twinkling Stars.  If none of a body are specified, one or more will probably be added; if you really want &amp;quot;no X&amp;quot;, you need to write &amp;quot;Dark X&amp;quot;.  Modifiers vary among the symbols:&lt;br /&gt;
   * &amp;quot;Dark&amp;quot; bodies do not accept any modifiers, and do not display anything in the sky. A Dark Sun also does not provide &amp;quot;daylight&amp;quot; to prevent monster spawning, burn undead, etc.&lt;br /&gt;
   * &amp;quot;Normal&amp;quot; Suns and Moons each accept a Direction, a Length, a Phase, and optional sunset color.  They cannot be recolored.&lt;br /&gt;
   *  If a sun has no Sunset Color of its own, it can still be affected by a &amp;quot;global&amp;quot; Sunset Color modifier for the world.&lt;br /&gt;
   * Normal and twinkling Stars accept a Gradient for color, Direction, and Length, but not Phase.&lt;br /&gt;
   * Directions determine the direction from which the given object will rise.  Lengths determine the duration of a full cycle (and thus, speed of motion).  Phases determine where in the rotation cycle the object begins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Sun.png]]&lt;br /&gt;
| Normal Sun&lt;br /&gt;
| This is the same sun as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Moon.png]]&lt;br /&gt;
| Normal Moon&lt;br /&gt;
| This is the same moon as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Stars.png]]&lt;br /&gt;
| Normal Stars&lt;br /&gt;
| This is the same starfield as seen in the Overworld. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Sun.png]]&lt;br /&gt;
| Dark Sun&lt;br /&gt;
| Effectively, &amp;quot;No Sun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Moon.png]]&lt;br /&gt;
| Dark Moon&lt;br /&gt;
| Effectively, &amp;quot;No Moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Stars.png]]&lt;br /&gt;
| Dark Stars&lt;br /&gt;
| Effectively, &amp;quot;No Stars&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ender Starfield.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| This is the same static field as seen in The End. Only accepts Gradients.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twinkling Stars.png]]&lt;br /&gt;
| Twinkling Stars&lt;br /&gt;
| Stars that brighten and darken over time. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
==Lighting==&lt;br /&gt;
==Visuals==&lt;br /&gt;
==Weather==&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=21127</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=21127"/>
				<updated>2019-07-22T08:48:13Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Age Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics'''''. They will also be placed in the order that they should appear with proper grammar usage (Left to Right, pages on the previous line should come before the next line):&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;''Biome Pages'' ➡ '''Biome Distribution Page'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;''Block Page''(Solid) ➡ ''Block Page''(Fluid) or ''No Seas Page'' ➡ '''World Landscape Page'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Weather Page or No Weather Page&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Lighting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Lighting Page&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''' ➡ '''''Sunset Color Page''''')&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Length Pages, Direction Pages, Phase Pages,''''' ➡ '''Normal Sun''', &amp;lt;/code&amp;gt;&lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''' ➡ '''''Sunset Color Page''''')&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Length Pages, Direction Pages, Phase Pages,''''' ➡ '''Normal Moon''', &amp;lt;/code&amp;gt;&lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Star Page''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Sky Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Night Sky Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Fog Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Cloud Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Water Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Foliage Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Grass Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''Large Feature, Medium Feature, Small Feature,''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page''. For these cases, use the format below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;''Block Page'' ➡ '''Feature Page'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Block Page, Biome Page  ➡ '''Floating Islands Page'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects are optional. Lightning accepts Color Modifiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''', '''''Length Pages''''' ➡ '''Gradient Page''' (Color 1) ➡ &lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''' ➡ '''Gradient Page''' (Color 2) ➡ &lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''' ➡ '''Gradient Page''' (Color 3) ➡ '''Sky Color Page'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''' ➡ '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept 0 modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must use no pages that generate base instability, and must not have excessive ores in the ground (compared to the overworld).&lt;br /&gt;
*** It is common to have “pseudo-stable” ages with some instability, but not enough for world-destroying effects. This can happen just by adding glowstone (for example) to an overworld-like age, as glowstone is not a normal resource in the overworld.&lt;br /&gt;
*** An age an be made &amp;quot;more stable&amp;quot; by adding pages that reduce instability. For example, an age with &amp;quot;Charged&amp;quot; will have lighting strikes, but will have less instability.&lt;br /&gt;
&lt;br /&gt;
* Effects will not be added randomly unless the age is unstable due to either greedy pages like &amp;quot;Accelerated&amp;quot;, or grammar errors, or excessive ores/fluids in the ground.&lt;br /&gt;
** There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
*** Pages like Dense Ores, Diamond Ore Block, etc. *may* create a lot of instability. &lt;br /&gt;
: As a quick counter example, &amp;quot;void world, dense ores, diamond ore block, obelisks&amp;quot; will not. Since it is void, there is no stone to be turned into ores by dense ores; since there is no land, there are no obelisks. It is not that these pages generate instability, it is the effect in the world.&lt;br /&gt;
*** Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
*** Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
&lt;br /&gt;
All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
Remember, instability is not automatically decay. Early instability effects are almost always surface status effects. A cave world, with glowstone, and bright lighting, might not have any noticeable effect inside the cave itself.&lt;br /&gt;
&lt;br /&gt;
== Age Templates ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Overworld Clone:'''&lt;br /&gt;
&lt;br /&gt;
Stone Block ➡ Water Block ➡ Standard World, &amp;lt;br /&amp;gt;&lt;br /&gt;
Native Biome Controller,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Normal Lighting, Normal Weather,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Yellow Color ➡ Red Color ➡ Sunset Color ➡ , &amp;lt;br /&amp;gt; &lt;br /&gt;
Full Length, Rising Phase, East Direction ➡ Normal Sun,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color ➡ Blue Color ➡ Sunset Color, &amp;lt;br /&amp;gt;&lt;br /&gt;
Full Length, Setting Phase, East Direction ➡ Normal Moon,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Full Length, East Direction ➡ Normal Stars,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Cloud Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Fog Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Foliage Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Grass Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Water Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Color ➡ Black Color ➡ Black Color ➡ Night Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Caves, Ravines, Mineshafts, Strongholds, Villages, Dungeons,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Water Block ➡ Surface Lakes, Lava Block ➡ Deep Lakes&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through Current [https://minecraft.curseforge.com/projects/mystcraft/files (Latest Builds)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=21126</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=21126"/>
				<updated>2019-07-22T08:47:14Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Standard Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics'''''. They will also be placed in the order that they should appear with proper grammar usage (Left to Right, pages on the previous line should come before the next line):&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;''Biome Pages'' ➡ '''Biome Distribution Page'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;''Block Page''(Solid) ➡ ''Block Page''(Fluid) or ''No Seas Page'' ➡ '''World Landscape Page'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Weather Page or No Weather Page&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Lighting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Lighting Page&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''' ➡ '''''Sunset Color Page''''')&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Length Pages, Direction Pages, Phase Pages,''''' ➡ '''Normal Sun''', &amp;lt;/code&amp;gt;&lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''' ➡ '''''Sunset Color Page''''')&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Length Pages, Direction Pages, Phase Pages,''''' ➡ '''Normal Moon''', &amp;lt;/code&amp;gt;&lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Star Page''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Sky Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Night Sky Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Fog Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Cloud Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Water Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Foliage Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''' ➡ '''Grass Color''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''Large Feature, Medium Feature, Small Feature,''' &amp;lt;/code&amp;gt;&lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page''. For these cases, use the format below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;''Block Page'' ➡ '''Feature Page'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Block Page, Biome Page  ➡ '''Floating Islands Page'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects are optional. Lightning accepts Color Modifiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;'''''Color Pages''''', '''''Length Pages''''' ➡ '''Gradient Page''' (Color 1) ➡ &lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''' ➡ '''Gradient Page''' (Color 2) ➡ &lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''' ➡ '''Gradient Page''' (Color 3) ➡ '''Sky Color Page'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''' ➡ '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept 0 modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must use no pages that generate base instability, and must not have excessive ores in the ground (compared to the overworld).&lt;br /&gt;
*** It is common to have “pseudo-stable” ages with some instability, but not enough for world-destroying effects. This can happen just by adding glowstone (for example) to an overworld-like age, as glowstone is not a normal resource in the overworld.&lt;br /&gt;
*** An age an be made &amp;quot;more stable&amp;quot; by adding pages that reduce instability. For example, an age with &amp;quot;Charged&amp;quot; will have lighting strikes, but will have less instability.&lt;br /&gt;
&lt;br /&gt;
* Effects will not be added randomly unless the age is unstable due to either greedy pages like &amp;quot;Accelerated&amp;quot;, or grammar errors, or excessive ores/fluids in the ground.&lt;br /&gt;
** There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
*** Pages like Dense Ores, Diamond Ore Block, etc. *may* create a lot of instability. &lt;br /&gt;
: As a quick counter example, &amp;quot;void world, dense ores, diamond ore block, obelisks&amp;quot; will not. Since it is void, there is no stone to be turned into ores by dense ores; since there is no land, there are no obelisks. It is not that these pages generate instability, it is the effect in the world.&lt;br /&gt;
*** Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
*** Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
&lt;br /&gt;
All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
Remember, instability is not automatically decay. Early instability effects are almost always surface status effects. A cave world, with glowstone, and bright lighting, might not have any noticeable effect inside the cave itself.&lt;br /&gt;
&lt;br /&gt;
== Age Templates ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Overworld Clone:'''&lt;br /&gt;
&lt;br /&gt;
Stone Block, Water Block, Standard World, &amp;lt;br /&amp;gt;&lt;br /&gt;
Native Biome Controller,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Normal Lighting, Normal Weather,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Yellow Color, Red Color, Sunset Color, &amp;lt;br /&amp;gt; &lt;br /&gt;
Full Length, Rising Phase, East Direction, Normal Sun,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Blue Color, Sunset Color, &amp;lt;br /&amp;gt;&lt;br /&gt;
Full Length, Setting Phase, East Direction, Normal Moon,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Full Length, East Direction, Normal Stars,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Cloud Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Fog Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Foliage Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Grass Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Water Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Color, Black Color, Black Color, Night Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Caves, Ravines, Mineshafts, Strongholds, Villages, Dungeons,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Water Block, Surface Lakes, Lava Block, Deep Lakes&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through Current [https://minecraft.curseforge.com/projects/mystcraft/files (Latest Builds)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21115</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21115"/>
				<updated>2019-07-22T06:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Celestials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
&lt;br /&gt;
Celestial Bodies are objects in the sky, such as Suns, Moons, and Stars.  Every age requires at least one Sun, moon, and stars symbol.  Any of these can be Normal or Dark, but Stars have two additional options: Ender Starfield, and Twinkling Stars.  If none of a body are specified, one or more will probably be added; if you really want &amp;quot;no X&amp;quot;, you need to write &amp;quot;Dark X&amp;quot;.  Modifiers vary among the symbols:&lt;br /&gt;
   * &amp;quot;Dark&amp;quot; bodies do not accept any modifiers, and do not display anything in the sky. A Dark Sun also does not provide &amp;quot;daylight&amp;quot; to prevent monster spawning, burn undead, etc.&lt;br /&gt;
   * &amp;quot;Normal&amp;quot; Suns and Moons each accept a Direction, a Length, a Phase, and optional sunset color.  They cannot be recolored.&lt;br /&gt;
   *  If a sun has no Sunset Color of its own, it can still be affected by a &amp;quot;global&amp;quot; Sunset Color modifier for the world.&lt;br /&gt;
   * Normal and twinkling Stars accept a Gradient for color, Direction, and Length, but not Phase.&lt;br /&gt;
   * Directions determine the direction from which the given object will rise.  Lengths determine the duration of a full cycle (and thus, speed of motion).  Phases determine where in the rotation cycle the object begins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Sun.png]]&lt;br /&gt;
| Normal Sun&lt;br /&gt;
| This is the same sun as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Moon.png]]&lt;br /&gt;
| Normal Moon&lt;br /&gt;
| This is the same moon as seen in the Overworld. Accepts Direction, Length, Phase, and Sunset Color.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Stars.png]]&lt;br /&gt;
| Normal Stars&lt;br /&gt;
| This is the same starfield as seen in the Overworld. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Sun.png]]&lt;br /&gt;
| Dark Sun&lt;br /&gt;
| Effectively, &amp;quot;No Sun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Moon.png]]&lt;br /&gt;
| Dark Moon&lt;br /&gt;
| Effectively, &amp;quot;No Moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Stars.png]]&lt;br /&gt;
| Dark Stars&lt;br /&gt;
| Effectively, &amp;quot;No Stars&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ender Starfield.png]]&lt;br /&gt;
| Ender Starfield&lt;br /&gt;
| This is the same static field as seen in The End. Accepts Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twinkling Stars.png]]&lt;br /&gt;
| Twinkling Stars&lt;br /&gt;
| Stars that brighten and darken over time. Accepts Direction, Length, and Color modifiers, (Gradients optional).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
==Lighting==&lt;br /&gt;
==Visuals==&lt;br /&gt;
==Weather==&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21114</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21114"/>
				<updated>2019-07-22T06:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Biome Distributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
Biome controllers dictate the layout of biomes in an age.  Every age requires exactly one Biome Controller.  They take varying numbers of biomes as modifiers: If not enough biomes are provided, some will be selected randomly but where &amp;quot;minimum #&amp;quot; is noted, there is no upper limit.  In recent versions, any biome not used by a biome controller (excess or after the controller symbol) is usually supplied with a Floating Islands symbol.  The Floating Islands symbol itself does not cause instability -- but, it will likely choose a terrain block, and if it picks an ore or other valuable block, ''that'' can cause instability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
==Effects==&lt;br /&gt;
==Lighting==&lt;br /&gt;
==Visuals==&lt;br /&gt;
==Weather==&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21112</id>
		<title>v0.13:Symbols</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Symbols&amp;diff=21112"/>
				<updated>2019-07-22T06:39:30Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Biome Distributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.&lt;br /&gt;
&lt;br /&gt;
See [[Writing]] for how to use these symbols effectively.&lt;br /&gt;
&lt;br /&gt;
== Finding Symbols ==&lt;br /&gt;
&lt;br /&gt;
Symbols can be discovered a couple ways. The first and most basic way is finding a village containing a [[Archivist]]; The [[Archivist]]'s house will also contain a couple pages. The second and most common way to find Symbols would be to explore an age. Ages will have randomly spawning temples made of cobblestone that will contain several pages and possibly some [[Sealed Notebook]]s. The third and final way would be to explore dungeons. Dungeons have a chance to contain symbols and sealed notebooks. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=Pages=&lt;br /&gt;
&lt;br /&gt;
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]].&lt;br /&gt;
&lt;br /&gt;
=Kinds of Symbols=&lt;br /&gt;
==Biome Distributions==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huge%20Biome%20Distribution.png]]&lt;br /&gt;
| Huge Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large%20Biome%20Distribution.png]]&lt;br /&gt;
| Large Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates large biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium%20Biome%20Distribution.png]]&lt;br /&gt;
| Medium Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates average sized biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small%20Biome%20Distribution.png]]&lt;br /&gt;
| Small Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiny%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiny Biome Distribution&lt;br /&gt;
| Accepts minimum 3 biome modifiers, generates extremely small biomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tiled%20Biome%20Distribution.png]]&lt;br /&gt;
| Tiled Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies per 4x4 chunks.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid-form%20Biome%20Distribution.png]]&lt;br /&gt;
| Grid-form Biome Distribution&lt;br /&gt;
| Accepts minimum 2 biome modifiers, generates alternating biomes per chunk. (Heightmap varies on every chunk.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Single%20Biome%20Distribution.png]]&lt;br /&gt;
| Single Biome Distribution&lt;br /&gt;
| Accepts exactly 1 biome modifier, generates an infinite single biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Native%20Biome%20Distribution.png]]&lt;br /&gt;
| Native Biome Distribution&lt;br /&gt;
| Accepts 0 biome modifers, generates biomes in the same configuration as the Overworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celestials==&lt;br /&gt;
==Effects==&lt;br /&gt;
==Lighting==&lt;br /&gt;
==Visuals==&lt;br /&gt;
==Weather==&lt;br /&gt;
==World Feature==&lt;br /&gt;
==World Landscape==&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Modifiers allow for customizing other symbols by specifying things like colors or block types.&lt;br /&gt;
&lt;br /&gt;
Modifiers are written before the symbol they modify, for instance &amp;lt;code&amp;gt;Cyan Color ➡ Sky Color&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Angle Modifiers===&lt;br /&gt;
&lt;br /&gt;
Angle Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where on the horizon the celestial will rise.&lt;br /&gt;
&lt;br /&gt;
Angles will consume other Angles and produce a point halfway between the two.  &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt; will produce a northwest angle.  When more than two angles are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be clockwise from the first angle.  For example, &amp;lt;code&amp;gt;North ➡ South&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;East&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;South ➡ North&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;West&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:North%20Direction.png]]&lt;br /&gt;
| North Direction&lt;br /&gt;
| 0/360&lt;br /&gt;
|-&lt;br /&gt;
| [[File:East%20Direction.png]]&lt;br /&gt;
| East Direction&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:South%20Direction.png]]&lt;br /&gt;
| South Direction&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[File:West%20Direction.png]]&lt;br /&gt;
| West Direction&lt;br /&gt;
| 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Color Modifiers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gradients====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Length Modifiers===&lt;br /&gt;
&lt;br /&gt;
Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]].  They define how quickly the celestial will orbit or how quickly colors will last.  Lower values are faster, higher values are slower.  Note that daytime is ½ of an orbit.&lt;br /&gt;
&lt;br /&gt;
Lengths will consume other Lengths and produce a point halfway between the two.  When more than two Lengths are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero%20Length.png]]&lt;br /&gt;
| Zero Length&lt;br /&gt;
| 0.0&lt;br /&gt;
| When used alone, will result in a fixed position.  When blended with other values, will cause the length to grow shorter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Half%20Length.png]]&lt;br /&gt;
| Half Length&lt;br /&gt;
| 0.5&lt;br /&gt;
| For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes.  Suns will provide approximately 5 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Full%20Length.png]]&lt;br /&gt;
| Full Length&lt;br /&gt;
| 1.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes.  Suns will provide approximately 10 minutes worth of full daylight per orbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double%20Length.png]]&lt;br /&gt;
| Double Length&lt;br /&gt;
| 2.0&lt;br /&gt;
| For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes.  Suns will provide approximately 20 minutes worth of full daylight per orbit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase Modifiers===&lt;br /&gt;
&lt;br /&gt;
Phase Modifiers are used for [[#Celestials|Celestial]] positioning.  They define where in the sky the celestial will start.  This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.&lt;br /&gt;
&lt;br /&gt;
Phases will consume other Phases and produce a point halfway between the two.  When more than two Phases are blended, a rolling average will be used such as &amp;lt;code&amp;gt;((W + X) + Y) + Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In cases where there are two possible averages, the average will be forward in the cycle from the first angle.  For example, &amp;lt;code&amp;gt;Rising ➡ Setting&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Zenith&amp;lt;/code&amp;gt;, while &amp;lt;code&amp;gt;Setting ➡ Rising&amp;lt;/code&amp;gt; will result in &amp;lt;code&amp;gt;Nadir&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rising%20Phase.png]]&lt;br /&gt;
| Rising Phase&lt;br /&gt;
| On the horizon and about to rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zenith%20Phase.png]]&lt;br /&gt;
| Zenith Phase&lt;br /&gt;
| Directly above the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Setting%20Phase.png]]&lt;br /&gt;
| Setting Phase&lt;br /&gt;
| On the horizon and about to set.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nadir%20Phase.png]]&lt;br /&gt;
| Nadir Phase&lt;br /&gt;
| Directly below the player, view will likely be blocked by the world.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Add-ons&amp;diff=21111</id>
		<title>v0.13:Add-ons</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Add-ons&amp;diff=21111"/>
				<updated>2019-07-22T05:57:07Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Mystcraft BoP Disabler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several '''''add-ons''''' for version 0.13 of ''Mystcraft''. These can be created by anyone with a knowledge of Java and may change or add to mechanics introduced by ''Mystcraft''.&lt;br /&gt;
&lt;br /&gt;
= Mods =&lt;br /&gt;
&lt;br /&gt;
== Linking Through the Ages ==&lt;br /&gt;
''[[Linking Through the Ages]]'' is an in-game guidebook for ''Mystcraft'', since ''Mystcraft'' does not currently have one. There is an additional volume (obtainable as loot) that explains the Narayani symbols found on ''Mystcraft'''s various page.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/ltta&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/LTTA&lt;br /&gt;
&lt;br /&gt;
== linking-tweaks ==&lt;br /&gt;
''[[linking-tweaks]]'' allows users to change how ''Mystcraft'''s linking mechanics work.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/linking-tweaks&lt;br /&gt;
&lt;br /&gt;
Source Code: https://gitlab.com/veovis.muaddib/linking-tweaks/&lt;br /&gt;
&lt;br /&gt;
== More Mystcraft ==&lt;br /&gt;
''[[More Mystcraft]]'' is a collection of miscellaneous additions to ''Mystcraft'', including structures, Age features, and pages for various biome distributions.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/more-mystcraft&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/More-Mystcraft&lt;br /&gt;
&lt;br /&gt;
== Mystcraft BoP Disabler ==&lt;br /&gt;
&lt;br /&gt;
''[[Mystcraft BoP Disabler]]'' disables the pages ''Mystcraft'' generated for ''Biomes o' Plenty'' biomes. Those biomes currently come out flat in ''Mystcraft'' Ages, but are otherwise functional, so this mod is cosmetic only. (This is only true for Minecraft version 1.12.2, BoP biomes generate properly in Minecraft 1.7.10 and earlier.)&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/mystcraft-bop-disabler&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/Mystcraft-BoP-Disabler&lt;br /&gt;
&lt;br /&gt;
== mystcraft-info ==&lt;br /&gt;
''[[myscraft-info]]'' adds tooltips when hovering over ''Mystcraft'' pages with the cursor. The tooltips are configurable and allow the player to see the translations for the symbols on the page as well as how the page can be used in a Descriptive Book.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/mystcraft-info&lt;br /&gt;
&lt;br /&gt;
Source Code: https://gitlab.com/veovis.muaddib/mystcraft-info&lt;br /&gt;
&lt;br /&gt;
== Pages ==&lt;br /&gt;
''[[Pages (mod)|Pages]]'' adds block pages for many vanilla and mod blocks that ''Myscraft'' does not add natively. It also allows users to tweak the rules governing those blocks as well as to add their own blocks.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/pages&lt;br /&gt;
&lt;br /&gt;
Source Code: https://github.com/TheFloydman/Pages&lt;br /&gt;
&lt;br /&gt;
= CraftTweaker Scripts =&lt;br /&gt;
&lt;br /&gt;
== Mystcraft/Mystic World - Ghen's Ink Recipe ==&lt;br /&gt;
Alters ''Mystcraft'''s ink vial recipe to use beetles from ''Mystic World''.&lt;br /&gt;
&lt;br /&gt;
CurseForge Project: https://minecraft.curseforge.com/projects/mystcraft-mystic-world-ghens-ink-recipe&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=13783</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=13783"/>
				<updated>2019-05-24T03:12:17Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Age Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics'''''. They will also be placed in the order that they should appear with proper grammar usage (Left to Right, pages on the previous line should come before the next line):&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must use no pages that generate base instability, and must not have excessive ores in the ground (compared to the overworld).&lt;br /&gt;
*** It is common to have “pseudo-stable” ages with some instability, but not enough for world-destroying effects. This can happen just by adding glowstone (for example) to an overworld-like age, as glowstone is not a normal resource in the overworld.&lt;br /&gt;
*** An age an be made &amp;quot;more stable&amp;quot; by adding pages that reduce instability. For example, an age with &amp;quot;Charged&amp;quot; will have lighting strikes, but will have less instability.&lt;br /&gt;
&lt;br /&gt;
* Effects will not be added randomly unless the age is unstable due to either greedy pages like &amp;quot;Accelerated&amp;quot;, or grammar errors, or excessive ores/fluids in the ground.&lt;br /&gt;
** There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
*** Pages like Dense Ores, Diamond Ore Block, etc. *may* create a lot of instability. &lt;br /&gt;
: As a quick counter example, &amp;quot;void world, dense ores, diamond ore block, obelisks&amp;quot; will not. Since it is void, there is no stone to be turned into ores by dense ores; since there is no land, there are no obelisks. It is not that these pages generate instability, it is the effect in the world. {{format-help}}&lt;br /&gt;
*** Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
*** Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
&lt;br /&gt;
All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
Remember, instability is not automatically decay. Early instability effects are almost always surface status effects. A cave world, with glowstone, and bright lighting, might not have any noticeable effect inside the cave itself.&lt;br /&gt;
&lt;br /&gt;
== Age Templates ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Overworld Clone:'''&lt;br /&gt;
&lt;br /&gt;
Stone Block, Water Block, Standard World, &amp;lt;br /&amp;gt;&lt;br /&gt;
Native Biome Controller,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Normal Lighting, Normal Weather,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Yellow Color, Red Color, Sunset Color, &amp;lt;br /&amp;gt; &lt;br /&gt;
Full Length, Rising Phase, East Direction, Normal Sun,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Blue Color, Sunset Color, &amp;lt;br /&amp;gt;&lt;br /&gt;
Full Length, Setting Phase, East Direction, Normal Moon,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Full Length, East Direction, Normal Stars,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Cloud Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Fog Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Foliage Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Grass Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Water Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Color, Black Color, Black Color, Night Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Caves, Ravines, Mineshafts, Strongholds, Villages, Dungeons,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Water Block, Surface Lakes, Lava Block, Deep Lakes&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through Current [https://minecraft.curseforge.com/projects/mystcraft/files (Latest Builds)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=7408</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=7408"/>
				<updated>2018-10-15T02:41:13Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Standard Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics'''''. They will also be placed in the order that they should appear with proper grammar usage (Left to Right, pages on the previous line should come before the next line):&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must use no pages that generate base instability, and must not have excessive ores in the ground (compared to the overworld).&lt;br /&gt;
*** It is common to have “pseudo-stable” ages with some instability, but not enough for world-destroying effects. This can happen just by adding glowstone (for example) to an overworld-like age, as glowstone is not a normal resource in the overworld.&lt;br /&gt;
*** An age an be made &amp;quot;more stable&amp;quot; by adding pages that reduce instability. For example, an age with &amp;quot;Charged&amp;quot; will have lighting strikes, but will have less instability.&lt;br /&gt;
&lt;br /&gt;
* Effects will not be added randomly unless the age is unstable due to either greedy pages like &amp;quot;Accelerated&amp;quot;, or grammar errors, or excessive ores/fluids in the ground.&lt;br /&gt;
** There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
*** Pages like Dense Ores, Diamond Ore Block, etc. *may* create a lot of instability. &lt;br /&gt;
: As a quick counter example, &amp;quot;void world, dense ores, diamond ore block, obelisks&amp;quot; will not. Since it is void, there is no stone to be turned into ores by dense ores; since there is no land, there are no obelisks. It is not that these pages generate instability, it is the effect in the world. {{format-help}}&lt;br /&gt;
*** Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
*** Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
&lt;br /&gt;
All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
Remember, instability is not automatically decay. Early instability effects are almost always surface status effects. A cave world, with glowstone, and bright lighting, might not have any noticeable effect inside the cave itself.&lt;br /&gt;
&lt;br /&gt;
== Age Templates ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Overworld Clone:'''&lt;br /&gt;
&lt;br /&gt;
Water Block, Stone Block, Standard World, &amp;lt;br /&amp;gt;&lt;br /&gt;
Native Biome Controller,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Normal Lighting, Normal Weather,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Yellow Color, Red Color, Sunset Color, &amp;lt;br /&amp;gt; &lt;br /&gt;
Full Length, Rising Phase, East Direction, Normal Sun,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Full Length, Setting Phase, East Direction, Normal Moon,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Full Length, East Direction, Normal Stars,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Cloud Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Fog Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Foliage Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Grass Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Water Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Color, Black Color, Black Color, Night Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Caves, Ravines, Mineshafts, Strongholds, Villages, Dungeons,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Water Block, Surface Lakes, Lava Block, Deep Lakes&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through Current [https://minecraft.curseforge.com/projects/mystcraft/files (Latest Builds)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=7407</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=7407"/>
				<updated>2018-10-15T02:40:11Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Standard Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics'''''. They will also be placed in the order that they should appear with proper grammar usage (Left to Right, each new line indicates a new section of the grammar):&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must use no pages that generate base instability, and must not have excessive ores in the ground (compared to the overworld).&lt;br /&gt;
*** It is common to have “pseudo-stable” ages with some instability, but not enough for world-destroying effects. This can happen just by adding glowstone (for example) to an overworld-like age, as glowstone is not a normal resource in the overworld.&lt;br /&gt;
*** An age an be made &amp;quot;more stable&amp;quot; by adding pages that reduce instability. For example, an age with &amp;quot;Charged&amp;quot; will have lighting strikes, but will have less instability.&lt;br /&gt;
&lt;br /&gt;
* Effects will not be added randomly unless the age is unstable due to either greedy pages like &amp;quot;Accelerated&amp;quot;, or grammar errors, or excessive ores/fluids in the ground.&lt;br /&gt;
** There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
*** Pages like Dense Ores, Diamond Ore Block, etc. *may* create a lot of instability. &lt;br /&gt;
: As a quick counter example, &amp;quot;void world, dense ores, diamond ore block, obelisks&amp;quot; will not. Since it is void, there is no stone to be turned into ores by dense ores; since there is no land, there are no obelisks. It is not that these pages generate instability, it is the effect in the world. {{format-help}}&lt;br /&gt;
*** Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
*** Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
&lt;br /&gt;
All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
Remember, instability is not automatically decay. Early instability effects are almost always surface status effects. A cave world, with glowstone, and bright lighting, might not have any noticeable effect inside the cave itself.&lt;br /&gt;
&lt;br /&gt;
== Age Templates ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Overworld Clone:'''&lt;br /&gt;
&lt;br /&gt;
Water Block, Stone Block, Standard World, &amp;lt;br /&amp;gt;&lt;br /&gt;
Native Biome Controller,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Normal Lighting, Normal Weather,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Yellow Color, Red Color, Sunset Color, &amp;lt;br /&amp;gt; &lt;br /&gt;
Full Length, Rising Phase, East Direction, Normal Sun,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Full Length, Setting Phase, East Direction, Normal Moon,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Full Length, East Direction, Normal Stars,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Cloud Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Fog Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Foliage Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Grass Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Water Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Color, Black Color, Black Color, Night Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Caves, Ravines, Mineshafts, Strongholds, Villages, Dungeons,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Water Block, Surface Lakes, Lava Block, Deep Lakes&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through Current [https://minecraft.curseforge.com/projects/mystcraft/files (Latest Builds)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=7406</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=7406"/>
				<updated>2018-10-15T02:38:53Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Standard Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics'''''. They will also be placed in the order that they should appear with proper grammar usage:&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must use no pages that generate base instability, and must not have excessive ores in the ground (compared to the overworld).&lt;br /&gt;
*** It is common to have “pseudo-stable” ages with some instability, but not enough for world-destroying effects. This can happen just by adding glowstone (for example) to an overworld-like age, as glowstone is not a normal resource in the overworld.&lt;br /&gt;
*** An age an be made &amp;quot;more stable&amp;quot; by adding pages that reduce instability. For example, an age with &amp;quot;Charged&amp;quot; will have lighting strikes, but will have less instability.&lt;br /&gt;
&lt;br /&gt;
* Effects will not be added randomly unless the age is unstable due to either greedy pages like &amp;quot;Accelerated&amp;quot;, or grammar errors, or excessive ores/fluids in the ground.&lt;br /&gt;
** There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
*** Pages like Dense Ores, Diamond Ore Block, etc. *may* create a lot of instability. &lt;br /&gt;
: As a quick counter example, &amp;quot;void world, dense ores, diamond ore block, obelisks&amp;quot; will not. Since it is void, there is no stone to be turned into ores by dense ores; since there is no land, there are no obelisks. It is not that these pages generate instability, it is the effect in the world. {{format-help}}&lt;br /&gt;
*** Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
*** Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
&lt;br /&gt;
All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
Remember, instability is not automatically decay. Early instability effects are almost always surface status effects. A cave world, with glowstone, and bright lighting, might not have any noticeable effect inside the cave itself.&lt;br /&gt;
&lt;br /&gt;
== Age Templates ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Overworld Clone:'''&lt;br /&gt;
&lt;br /&gt;
Water Block, Stone Block, Standard World, &amp;lt;br /&amp;gt;&lt;br /&gt;
Native Biome Controller,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Normal Lighting, Normal Weather,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Yellow Color, Red Color, Sunset Color, &amp;lt;br /&amp;gt; &lt;br /&gt;
Full Length, Rising Phase, East Direction, Normal Sun,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Full Length, Setting Phase, East Direction, Normal Moon,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Full Length, East Direction, Normal Stars,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Cloud Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Fog Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Foliage Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Grass Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Water Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Color, Black Color, Black Color, Night Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Caves, Ravines, Mineshafts, Strongholds, Villages, Dungeons,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Water Block, Surface Lakes, Lava Block, Deep Lakes&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through Current [https://minecraft.curseforge.com/projects/mystcraft/files (Latest Builds)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Linking&amp;diff=6060</id>
		<title>v0.13:Linking</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Linking&amp;diff=6060"/>
				<updated>2018-09-28T02:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Linking is a form of teleportation between [[Ages]]. (and other [https://minecraft.gamepedia.com/Dimensions dimensions])&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
=== Respawning ===&lt;br /&gt;
&lt;br /&gt;
Players respawn in the age they're currently in.  Meaning players who die with their only way out could be trapped in the age with no obvious way back to the [https://minecraft.gamepedia.com/The_Overworld Overworld].  The player will then need to start searching for a [[Star Fissure]] either in the current age or by [[writing]] links to new [[Ages]].&lt;br /&gt;
&lt;br /&gt;
=== One-Way ===&lt;br /&gt;
&lt;br /&gt;
All links are one way, taking players from one location to another with no way back.  This means players will need to ensure that they have a way back before using any form of link.  This should come as a combination of carrying a [[Items#Linking_Book|Linking Book]] as well as one or more books on [[http://wiki.mystcraft.xcompwiz.com/v0.13.4:Items#Book_Stand|Stands]] inside the age, especially around the spawn area.&lt;br /&gt;
&lt;br /&gt;
=== Book Fragility ===&lt;br /&gt;
&lt;br /&gt;
Books [[#Dropping|dropped]] after a link are vulnerable to [https://minecraft.gamepedia.com/Damage damage], including [https://minecraft.gamepedia.com/Water water] and [https://minecraft.gamepedia.com/Rain rain] damage.  [[http://wiki.mystcraft.xcompwiz.com/v0.13.4:Items#Book_Stand|Stands]] will protect from damage, but are still vulnerable to [https://minecraft.gamepedia.com/Explosion explosions].&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
&lt;br /&gt;
[[#Disarm|Disarm]] [[Items#Linking_Panels|Linking Panels]] can be created in the [[Ink Mixer]], whether intentionally or when attempting to gain other [[#Effects|Effects]].  Linking through a Disarm panel will cause all held items to be dropped on the ground, including Linking Books.&lt;br /&gt;
&lt;br /&gt;
When looking at a Linking Panel, it will have a tooltip showing its current Effects.  When looking at a book in world, a Disarm panel can be detected by waiting for a red lightning effect to appear over the Linking Panel.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
=== Intra-Linking ===&lt;br /&gt;
&lt;br /&gt;
By default, links will only work between two separate dimensions.  Attempting to use a link that leads to a dimension from inside that same dimension will fail.&lt;br /&gt;
&lt;br /&gt;
The [[#Intra_Linking|Intra Linking]] panel effect will allow for a link to work even if used from the same dimension it leads to.&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Books are used to link to new Ages, as well as returning to already visited Ages.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
Pressing the Use button with a book in hand will open the book. When looking at an open book clicking the corners will turn pages.  Clicking on a [[Items#Linking_Panel|Linking Panel]] in the book will initiate a link, if possible.&lt;br /&gt;
&lt;br /&gt;
=== Dropping ===&lt;br /&gt;
&lt;br /&gt;
When linking from a book in the player's [https://minecraft.gamepedia.com/Inventory inventory], the book will fall to the floor and be left behind.  When laying on the floor the book can take [https://minecraft.gamepedia.com/Damage damage] and be destroyed like a normal [https://minecraft.gamepedia.com/Mob mob].  Books laying in [https://minecraft.gamepedia.com/Water Water] or caught in the [https://minecraft.gamepedia.com/Rain rain] will take additional damage.&lt;br /&gt;
&lt;br /&gt;
Using a dropped book will open the book, at which point it can be used or moved to the player's inventory.  [https://minecraft.gamepedia.com/Sneaking Sneaking] while pressing the Use button will move the book to the player's selected [https://minecraft.gamepedia.com/Heads-up_display#Hotbar hotbar] slot, if empty.&lt;br /&gt;
&lt;br /&gt;
=== Stands ===&lt;br /&gt;
&lt;br /&gt;
To display books and protect them from damage, put them in either a [[Items#Book_Stand|Book Stand]] or a [[Items#Lectern|Lectern]].&lt;br /&gt;
&lt;br /&gt;
== Crystal Portals ==&lt;br /&gt;
&lt;br /&gt;
Crystal portals are created using Crystal blocks in almost any connected configuration, and a Book Receptacle are placed in the world, and an Age Book or Linking Book are placed into the slot.&lt;br /&gt;
&lt;br /&gt;
Portals follow the same rules as link books and age books, but also allow the transport of entities other than the player themselves. &lt;br /&gt;
&lt;br /&gt;
For the technical details of portals, please see [https://www.youtube.com/watch?v=3iAfaCf7gGc this video by XCompWiz.]&lt;br /&gt;
&lt;br /&gt;
== Star Fissures ==&lt;br /&gt;
&lt;br /&gt;
Star Fissures are a Small Feature, see [[Symbols#World_Feature]], that can appear near the initial spawn point of an Age. They consist of a large tear in the world, extending from the height limit to bedrock, carving out any blocks or terrain that would have otherwise generated.&lt;br /&gt;
&lt;br /&gt;
At the bedrock layer the Star Fissure itself can be found. This rift appears similar to the End Portal but when entered instead transports all entities to the Overworld spawn point.&lt;br /&gt;
&lt;br /&gt;
They can be used to escape an age if no other methods are available or for quick transport to the Overworld.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
=== tpx ===&lt;br /&gt;
&lt;br /&gt;
The /tpx command can be used to teleport, much like the /tp command.&lt;br /&gt;
The difference is the /tpx command includes ability to specify the dimension id of your destination.&lt;br /&gt;
&lt;br /&gt;
See [[Commands#.2Ftpx]] for more information and usage.&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Linking&amp;diff=6059</id>
		<title>v0.13:Linking</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Linking&amp;diff=6059"/>
				<updated>2018-09-28T02:21:07Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Star Fissures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Linking is a form of teleportation between [[Ages]]. (and other [https://minecraft.gamepedia.com/Dimensions dimensions])&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
=== Respawning ===&lt;br /&gt;
&lt;br /&gt;
Players respawn in the age they're currently in.  Meaning players who die with their only way out could be trapped in the age with no obvious way back to the [https://minecraft.gamepedia.com/The_Overworld Overworld].  The player will then need to start searching for a [[Star Fissure]] either in the current age or by [[writing]] links to new [[Ages]].&lt;br /&gt;
&lt;br /&gt;
=== One-Way ===&lt;br /&gt;
&lt;br /&gt;
All links are one way, taking players from one location to another with no way back.  This means players will need to ensure that they have a way back before using any form of link.  This should come as a combination of carrying a [[Items#Linking_Book|Linking Book]] as well as one or more books on [[http://wiki.mystcraft.xcompwiz.com/v0.13.4:Items#Book_Stand|Stands]] inside the age, especially around the spawn area.&lt;br /&gt;
&lt;br /&gt;
=== Book Fragility ===&lt;br /&gt;
&lt;br /&gt;
Books [[#Dropping|dropped]] after a link are vulnerable to [https://minecraft.gamepedia.com/Damage damage], including [https://minecraft.gamepedia.com/Water water] and [https://minecraft.gamepedia.com/Rain rain] damage.  [[http://wiki.mystcraft.xcompwiz.com/v0.13.4:Items#Book_Stand|Stands]] will protect from damage, but are still vulnerable to [https://minecraft.gamepedia.com/Explosion explosions].&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
&lt;br /&gt;
[[#Disarm|Disarm]] [[Items#Linking_Panels|Linking Panels]] can be created in the [[Ink Mixer]], whether intentionally or when attempting to gain other [[#Effects|Effects]].  Linking through a Disarm panel will cause all held items to be dropped on the ground, including Linking Books.&lt;br /&gt;
&lt;br /&gt;
When looking at a Linking Panel, it will have a tooltip showing its current Effects.  When looking at a book in world, a Disarm panel can be detected by waiting for a red lightning effect to appear over the Linking Panel.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
=== Intra-Linking ===&lt;br /&gt;
&lt;br /&gt;
By default, links will only work between two separate dimensions.  Attempting to use a link that leads to a dimension from inside that same dimension will fail.&lt;br /&gt;
&lt;br /&gt;
The [[#Intra_Linking|Intra Linking]] panel effect will allow for a link to work even if used from the same dimension it leads to.&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Books are used to link to new Ages, as well as returning to already visited Ages.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
Pressing the Use button with a book in hand will open the book. When looking at an open book clicking the corners will turn pages.  Clicking on a [[Items#Linking_Panel|Linking Panel]] in the book will initiate a link, if possible.&lt;br /&gt;
&lt;br /&gt;
=== Dropping ===&lt;br /&gt;
&lt;br /&gt;
When linking from a book in the player's [https://minecraft.gamepedia.com/Inventory inventory], the book will fall to the floor and be left behind.  When laying on the floor the book can take [https://minecraft.gamepedia.com/Damage damage] and be destroyed like a normal [https://minecraft.gamepedia.com/Mob mob].  Books laying in [https://minecraft.gamepedia.com/Water Water] or caught in the [https://minecraft.gamepedia.com/Rain rain] will take additional damage.&lt;br /&gt;
&lt;br /&gt;
Using a dropped book will open the book, at which point it can be used or moved to the player's inventory.  [https://minecraft.gamepedia.com/Sneaking Sneaking] while pressing the Use button will move the book to the player's selected [https://minecraft.gamepedia.com/Heads-up_display#Hotbar hotbar] slot, if empty.&lt;br /&gt;
&lt;br /&gt;
=== Stands ===&lt;br /&gt;
&lt;br /&gt;
To display books and protect them from damage, put them in either a [[Items#Book_Stand|Book Stand]] or a [[Items#Lectern|Lectern]].&lt;br /&gt;
&lt;br /&gt;
== Crystal Portals ==&lt;br /&gt;
&lt;br /&gt;
Crystal portals are created using Crystal blocks in almost any connected configuration, and a Book Receptacle are placed in the world, and an Age Book or Linking Book are placed into the slot.&lt;br /&gt;
&lt;br /&gt;
Portals follow the same rules as link books and age books, but also allow the transport of entities other than the player themselves. &lt;br /&gt;
&lt;br /&gt;
For the technical details of portals, please see [https://www.youtube.com/watch?v=3iAfaCf7gGc this video by XCompWiz.]&lt;br /&gt;
&lt;br /&gt;
== Star Fissures ==&lt;br /&gt;
&lt;br /&gt;
Star Fissures are a Small Feature, see [[Symbols#World_Feature]], that can appear near the initial spawn point of an Age. They consist of a large tear in the world, extending from the height limit to bedrock, carving out any blocks or terrain that would have otherwise generated.&lt;br /&gt;
&lt;br /&gt;
At the bedrock layer the Star Fissure itself can be found. This rift appears similar to the End Portal but when entered instead transports all entities to the Overworld spawn point.&lt;br /&gt;
&lt;br /&gt;
They can be used to escape an age if no other methods are available or for quick transport to the Overworld.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
=== tpx ===&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Linking&amp;diff=6058</id>
		<title>v0.13:Linking</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Linking&amp;diff=6058"/>
				<updated>2018-09-28T02:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Star Fissures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Linking is a form of teleportation between [[Ages]]. (and other [https://minecraft.gamepedia.com/Dimensions dimensions])&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
=== Respawning ===&lt;br /&gt;
&lt;br /&gt;
Players respawn in the age they're currently in.  Meaning players who die with their only way out could be trapped in the age with no obvious way back to the [https://minecraft.gamepedia.com/The_Overworld Overworld].  The player will then need to start searching for a [[Star Fissure]] either in the current age or by [[writing]] links to new [[Ages]].&lt;br /&gt;
&lt;br /&gt;
=== One-Way ===&lt;br /&gt;
&lt;br /&gt;
All links are one way, taking players from one location to another with no way back.  This means players will need to ensure that they have a way back before using any form of link.  This should come as a combination of carrying a [[Items#Linking_Book|Linking Book]] as well as one or more books on [[http://wiki.mystcraft.xcompwiz.com/v0.13.4:Items#Book_Stand|Stands]] inside the age, especially around the spawn area.&lt;br /&gt;
&lt;br /&gt;
=== Book Fragility ===&lt;br /&gt;
&lt;br /&gt;
Books [[#Dropping|dropped]] after a link are vulnerable to [https://minecraft.gamepedia.com/Damage damage], including [https://minecraft.gamepedia.com/Water water] and [https://minecraft.gamepedia.com/Rain rain] damage.  [[http://wiki.mystcraft.xcompwiz.com/v0.13.4:Items#Book_Stand|Stands]] will protect from damage, but are still vulnerable to [https://minecraft.gamepedia.com/Explosion explosions].&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
&lt;br /&gt;
[[#Disarm|Disarm]] [[Items#Linking_Panels|Linking Panels]] can be created in the [[Ink Mixer]], whether intentionally or when attempting to gain other [[#Effects|Effects]].  Linking through a Disarm panel will cause all held items to be dropped on the ground, including Linking Books.&lt;br /&gt;
&lt;br /&gt;
When looking at a Linking Panel, it will have a tooltip showing its current Effects.  When looking at a book in world, a Disarm panel can be detected by waiting for a red lightning effect to appear over the Linking Panel.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
=== Intra-Linking ===&lt;br /&gt;
&lt;br /&gt;
By default, links will only work between two separate dimensions.  Attempting to use a link that leads to a dimension from inside that same dimension will fail.&lt;br /&gt;
&lt;br /&gt;
The [[#Intra_Linking|Intra Linking]] panel effect will allow for a link to work even if used from the same dimension it leads to.&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Books are used to link to new Ages, as well as returning to already visited Ages.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
Pressing the Use button with a book in hand will open the book. When looking at an open book clicking the corners will turn pages.  Clicking on a [[Items#Linking_Panel|Linking Panel]] in the book will initiate a link, if possible.&lt;br /&gt;
&lt;br /&gt;
=== Dropping ===&lt;br /&gt;
&lt;br /&gt;
When linking from a book in the player's [https://minecraft.gamepedia.com/Inventory inventory], the book will fall to the floor and be left behind.  When laying on the floor the book can take [https://minecraft.gamepedia.com/Damage damage] and be destroyed like a normal [https://minecraft.gamepedia.com/Mob mob].  Books laying in [https://minecraft.gamepedia.com/Water Water] or caught in the [https://minecraft.gamepedia.com/Rain rain] will take additional damage.&lt;br /&gt;
&lt;br /&gt;
Using a dropped book will open the book, at which point it can be used or moved to the player's inventory.  [https://minecraft.gamepedia.com/Sneaking Sneaking] while pressing the Use button will move the book to the player's selected [https://minecraft.gamepedia.com/Heads-up_display#Hotbar hotbar] slot, if empty.&lt;br /&gt;
&lt;br /&gt;
=== Stands ===&lt;br /&gt;
&lt;br /&gt;
To display books and protect them from damage, put them in either a [[Items#Book_Stand|Book Stand]] or a [[Items#Lectern|Lectern]].&lt;br /&gt;
&lt;br /&gt;
== Crystal Portals ==&lt;br /&gt;
&lt;br /&gt;
Crystal portals are created using Crystal blocks in almost any connected configuration, and a Book Receptacle are placed in the world, and an Age Book or Linking Book are placed into the slot.&lt;br /&gt;
&lt;br /&gt;
Portals follow the same rules as link books and age books, but also allow the transport of entities other than the player themselves. &lt;br /&gt;
&lt;br /&gt;
For the technical details of portals, please see [https://www.youtube.com/watch?v=3iAfaCf7gGc this video by XCompWiz.]&lt;br /&gt;
&lt;br /&gt;
== Star Fissures ==&lt;br /&gt;
&lt;br /&gt;
Star Fissures are a [[Symbols#World_Feature World Feature]] that can appear near the initial spawn point of an Age. They consist of a large tear in the world, extending from the height limit to bedrock, carving out any blocks or terrain that would have otherwise generated.&lt;br /&gt;
&lt;br /&gt;
At the bedrock layer the Star Fissure itself can be found. This rift appears similar to the End Portal but when entered instead transports all entities to the Overworld spawn point.&lt;br /&gt;
&lt;br /&gt;
They can be used to escape an age if no other methods are available or for quick transport to the Overworld.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
=== tpx ===&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Linking&amp;diff=6057</id>
		<title>v0.13:Linking</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Linking&amp;diff=6057"/>
				<updated>2018-09-28T02:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Crystal Portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Linking is a form of teleportation between [[Ages]]. (and other [https://minecraft.gamepedia.com/Dimensions dimensions])&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
=== Respawning ===&lt;br /&gt;
&lt;br /&gt;
Players respawn in the age they're currently in.  Meaning players who die with their only way out could be trapped in the age with no obvious way back to the [https://minecraft.gamepedia.com/The_Overworld Overworld].  The player will then need to start searching for a [[Star Fissure]] either in the current age or by [[writing]] links to new [[Ages]].&lt;br /&gt;
&lt;br /&gt;
=== One-Way ===&lt;br /&gt;
&lt;br /&gt;
All links are one way, taking players from one location to another with no way back.  This means players will need to ensure that they have a way back before using any form of link.  This should come as a combination of carrying a [[Items#Linking_Book|Linking Book]] as well as one or more books on [[http://wiki.mystcraft.xcompwiz.com/v0.13.4:Items#Book_Stand|Stands]] inside the age, especially around the spawn area.&lt;br /&gt;
&lt;br /&gt;
=== Book Fragility ===&lt;br /&gt;
&lt;br /&gt;
Books [[#Dropping|dropped]] after a link are vulnerable to [https://minecraft.gamepedia.com/Damage damage], including [https://minecraft.gamepedia.com/Water water] and [https://minecraft.gamepedia.com/Rain rain] damage.  [[http://wiki.mystcraft.xcompwiz.com/v0.13.4:Items#Book_Stand|Stands]] will protect from damage, but are still vulnerable to [https://minecraft.gamepedia.com/Explosion explosions].&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
&lt;br /&gt;
[[#Disarm|Disarm]] [[Items#Linking_Panels|Linking Panels]] can be created in the [[Ink Mixer]], whether intentionally or when attempting to gain other [[#Effects|Effects]].  Linking through a Disarm panel will cause all held items to be dropped on the ground, including Linking Books.&lt;br /&gt;
&lt;br /&gt;
When looking at a Linking Panel, it will have a tooltip showing its current Effects.  When looking at a book in world, a Disarm panel can be detected by waiting for a red lightning effect to appear over the Linking Panel.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
=== Intra-Linking ===&lt;br /&gt;
&lt;br /&gt;
By default, links will only work between two separate dimensions.  Attempting to use a link that leads to a dimension from inside that same dimension will fail.&lt;br /&gt;
&lt;br /&gt;
The [[#Intra_Linking|Intra Linking]] panel effect will allow for a link to work even if used from the same dimension it leads to.&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Books are used to link to new Ages, as well as returning to already visited Ages.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
Pressing the Use button with a book in hand will open the book. When looking at an open book clicking the corners will turn pages.  Clicking on a [[Items#Linking_Panel|Linking Panel]] in the book will initiate a link, if possible.&lt;br /&gt;
&lt;br /&gt;
=== Dropping ===&lt;br /&gt;
&lt;br /&gt;
When linking from a book in the player's [https://minecraft.gamepedia.com/Inventory inventory], the book will fall to the floor and be left behind.  When laying on the floor the book can take [https://minecraft.gamepedia.com/Damage damage] and be destroyed like a normal [https://minecraft.gamepedia.com/Mob mob].  Books laying in [https://minecraft.gamepedia.com/Water Water] or caught in the [https://minecraft.gamepedia.com/Rain rain] will take additional damage.&lt;br /&gt;
&lt;br /&gt;
Using a dropped book will open the book, at which point it can be used or moved to the player's inventory.  [https://minecraft.gamepedia.com/Sneaking Sneaking] while pressing the Use button will move the book to the player's selected [https://minecraft.gamepedia.com/Heads-up_display#Hotbar hotbar] slot, if empty.&lt;br /&gt;
&lt;br /&gt;
=== Stands ===&lt;br /&gt;
&lt;br /&gt;
To display books and protect them from damage, put them in either a [[Items#Book_Stand|Book Stand]] or a [[Items#Lectern|Lectern]].&lt;br /&gt;
&lt;br /&gt;
== Crystal Portals ==&lt;br /&gt;
&lt;br /&gt;
Crystal portals are created using Crystal blocks in almost any connected configuration, and a Book Receptacle are placed in the world, and an Age Book or Linking Book are placed into the slot.&lt;br /&gt;
&lt;br /&gt;
Portals follow the same rules as link books and age books, but also allow the transport of entities other than the player themselves. &lt;br /&gt;
&lt;br /&gt;
For the technical details of portals, please see [https://www.youtube.com/watch?v=3iAfaCf7gGc this video by XCompWiz.]&lt;br /&gt;
&lt;br /&gt;
== Star Fissures ==&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
=== tpx ===&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Linking&amp;diff=6056</id>
		<title>v0.13:Linking</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Linking&amp;diff=6056"/>
				<updated>2018-09-28T02:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Crystal Portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Linking is a form of teleportation between [[Ages]]. (and other [https://minecraft.gamepedia.com/Dimensions dimensions])&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
=== Respawning ===&lt;br /&gt;
&lt;br /&gt;
Players respawn in the age they're currently in.  Meaning players who die with their only way out could be trapped in the age with no obvious way back to the [https://minecraft.gamepedia.com/The_Overworld Overworld].  The player will then need to start searching for a [[Star Fissure]] either in the current age or by [[writing]] links to new [[Ages]].&lt;br /&gt;
&lt;br /&gt;
=== One-Way ===&lt;br /&gt;
&lt;br /&gt;
All links are one way, taking players from one location to another with no way back.  This means players will need to ensure that they have a way back before using any form of link.  This should come as a combination of carrying a [[Items#Linking_Book|Linking Book]] as well as one or more books on [[http://wiki.mystcraft.xcompwiz.com/v0.13.4:Items#Book_Stand|Stands]] inside the age, especially around the spawn area.&lt;br /&gt;
&lt;br /&gt;
=== Book Fragility ===&lt;br /&gt;
&lt;br /&gt;
Books [[#Dropping|dropped]] after a link are vulnerable to [https://minecraft.gamepedia.com/Damage damage], including [https://minecraft.gamepedia.com/Water water] and [https://minecraft.gamepedia.com/Rain rain] damage.  [[http://wiki.mystcraft.xcompwiz.com/v0.13.4:Items#Book_Stand|Stands]] will protect from damage, but are still vulnerable to [https://minecraft.gamepedia.com/Explosion explosions].&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
&lt;br /&gt;
[[#Disarm|Disarm]] [[Items#Linking_Panels|Linking Panels]] can be created in the [[Ink Mixer]], whether intentionally or when attempting to gain other [[#Effects|Effects]].  Linking through a Disarm panel will cause all held items to be dropped on the ground, including Linking Books.&lt;br /&gt;
&lt;br /&gt;
When looking at a Linking Panel, it will have a tooltip showing its current Effects.  When looking at a book in world, a Disarm panel can be detected by waiting for a red lightning effect to appear over the Linking Panel.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
=== Intra-Linking ===&lt;br /&gt;
&lt;br /&gt;
By default, links will only work between two separate dimensions.  Attempting to use a link that leads to a dimension from inside that same dimension will fail.&lt;br /&gt;
&lt;br /&gt;
The [[#Intra_Linking|Intra Linking]] panel effect will allow for a link to work even if used from the same dimension it leads to.&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Books are used to link to new Ages, as well as returning to already visited Ages.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
Pressing the Use button with a book in hand will open the book. When looking at an open book clicking the corners will turn pages.  Clicking on a [[Items#Linking_Panel|Linking Panel]] in the book will initiate a link, if possible.&lt;br /&gt;
&lt;br /&gt;
=== Dropping ===&lt;br /&gt;
&lt;br /&gt;
When linking from a book in the player's [https://minecraft.gamepedia.com/Inventory inventory], the book will fall to the floor and be left behind.  When laying on the floor the book can take [https://minecraft.gamepedia.com/Damage damage] and be destroyed like a normal [https://minecraft.gamepedia.com/Mob mob].  Books laying in [https://minecraft.gamepedia.com/Water Water] or caught in the [https://minecraft.gamepedia.com/Rain rain] will take additional damage.&lt;br /&gt;
&lt;br /&gt;
Using a dropped book will open the book, at which point it can be used or moved to the player's inventory.  [https://minecraft.gamepedia.com/Sneaking Sneaking] while pressing the Use button will move the book to the player's selected [https://minecraft.gamepedia.com/Heads-up_display#Hotbar hotbar] slot, if empty.&lt;br /&gt;
&lt;br /&gt;
=== Stands ===&lt;br /&gt;
&lt;br /&gt;
To display books and protect them from damage, put them in either a [[Items#Book_Stand|Book Stand]] or a [[Items#Lectern|Lectern]].&lt;br /&gt;
&lt;br /&gt;
== Crystal Portals ==&lt;br /&gt;
&lt;br /&gt;
Crystal portals are created using Crystal blocks in almost any connected configuration, and a Book Receptacle are placed in the world, and an Age Book or Linking Book are placed into the slot.&lt;br /&gt;
&lt;br /&gt;
Portals follow the same rules as link books and age books, but also allow the transport of entities other than the player themselves. &lt;br /&gt;
&lt;br /&gt;
For the technical details of portals, please see [https://www.youtube.com/watch?v=3iAfaCf7gGc this video by XCompWiz.]&lt;br /&gt;
&lt;br /&gt;
[https://minecraft.gamepedia.com/Nether_portal Nether Portals]&lt;br /&gt;
&lt;br /&gt;
== Star Fissures ==&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
=== tpx ===&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=2734</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=2734"/>
				<updated>2018-08-30T22:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must use no pages that generate base instability, and must not have excessive ores in the ground (compared to the overworld).&lt;br /&gt;
*** It is common to have “pseudo-stable” ages with some instability, but not enough for world-destroying effects. This can happen just by adding glowstone (for example) to an overworld-like age, as glowstone is not a normal resource in the overworld.&lt;br /&gt;
*** An age an be made &amp;quot;more stable&amp;quot; by adding pages that reduce instability. For example, an age with &amp;quot;Charged&amp;quot; will have lighting strikes, but will have less instability.&lt;br /&gt;
&lt;br /&gt;
* Effects will not be added randomly unless the age is unstable due to either greedy pages like &amp;quot;Accelerated&amp;quot;, or grammar errors, or excessive ores/fluids in the ground.&lt;br /&gt;
** There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
*** Pages like Dense Ores, Diamond Ore Block, etc. *may* create a lot of instability. &lt;br /&gt;
: As a quick counter example, &amp;quot;void world, dense ores, diamond ore block, obelisks&amp;quot; will not. Since it is void, there is no stone to be turned into ores by dense ores; since there is no land, there are no obelisks. It is not that these pages generate instability, it is the effect in the world. {{format-help}}&lt;br /&gt;
*** Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
*** Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
&lt;br /&gt;
All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
Remember, instability is not automatically decay. Early instability effects are almost always surface status effects. A cave world, with glowstone, and bright lighting, might not have any noticeable effect inside the cave itself.&lt;br /&gt;
&lt;br /&gt;
== Age Templates ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Overworld Clone:'''&lt;br /&gt;
&lt;br /&gt;
Water Block, Stone Block, Standard World, &amp;lt;br /&amp;gt;&lt;br /&gt;
Native Biome Controller,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Normal Lighting, Normal Weather,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Yellow Color, Red Color, Sunset Color, &amp;lt;br /&amp;gt; &lt;br /&gt;
Full Length, Rising Phase, East Direction, Normal Sun,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Full Length, Setting Phase, East Direction, Normal Moon,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Full Length, East Direction, Normal Stars,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Cloud Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Fog Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Foliage Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Grass Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Water Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Color, Black Color, Black Color, Night Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Caves, Ravines, Mineshafts, Strongholds, Villages, Dungeons,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Water Block, Surface Lakes, Lava Block, Deep Lakes&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through Current [https://minecraft.curseforge.com/projects/mystcraft/files (Latest Builds)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=2733</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=2733"/>
				<updated>2018-08-30T22:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Age Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must use no pages that generate base instability, and must not have excessive ores in the ground (compared to the overworld).&lt;br /&gt;
*** It is common to have “pseudo-stable” ages with some instability, but not enough for world-destroying effects. This can happen just by adding glowstone (for example) to an overworld-like age, as glowstone is not a normal resource in the overworld.&lt;br /&gt;
*** An age an be made &amp;quot;more stable&amp;quot; by adding pages that reduce instability. For example, an age with &amp;quot;Charged&amp;quot; will have lighting strikes, but will have less instability.&lt;br /&gt;
&lt;br /&gt;
* Effects will not be added randomly unless the age is unstable due to either greedy pages like &amp;quot;Accelerated&amp;quot;, or grammar errors, or excessive ores/fluids in the ground.&lt;br /&gt;
** There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
*** Pages like Dense Ores, Diamond Ore Block, etc. *may* create a lot of instability. &lt;br /&gt;
: As a quick counter example, &amp;quot;void world, dense ores, diamond ore block, obelisks&amp;quot; will not. Since it is void, there is no stone to be turned into ores by dense ores; since there is no land, there are no obelisks. It is not that these pages generate instability, it is the effect in the world. {{format-help}}&lt;br /&gt;
*** Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
*** Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
&lt;br /&gt;
All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
Remember, instability is not automatically decay. Early instability effects are almost always surface status effects. A cave world, with glowstone, and bright lighting, might not have any noticeable effect inside the cave itself.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through Current [https://minecraft.curseforge.com/projects/mystcraft/files (Latest Builds)]&lt;br /&gt;
&lt;br /&gt;
== Age Templates ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Overworld Clone:'''&lt;br /&gt;
&lt;br /&gt;
Water Block, Stone Block, Standard World, &amp;lt;br /&amp;gt;&lt;br /&gt;
Native Biome Controller,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Normal Lighting, Normal Weather,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Yellow Color, Red Color, Sunset Color, &amp;lt;br /&amp;gt; &lt;br /&gt;
Full Length, Rising Phase, East Direction, Normal Sun,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Full Length, Setting Phase, East Direction, Normal Moon,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Full Length, East Direction, Normal Stars,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Cloud Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Fog Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Foliage Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Grass Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Water Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Color, Black Color, Black Color, Night Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Caves, Ravines, Mineshafts, Strongholds, Villages, Dungeons,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Water Block, Surface Lakes, Lava Block, Deep Lakes&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=2731</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=2731"/>
				<updated>2018-08-30T22:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: Removed Graphical Image section, images were far too large to fit in wiki page, suggest links or thumbnail images at reduced size. Re-added instability information that Keybounce removed. Updated Overworld Clone age template to current grammar standards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must use no pages that generate base instability, and must not have excessive ores in the ground (compared to the overworld).&lt;br /&gt;
*** It is common to have “pseudo-stable” ages with some instability, but not enough for world-destroying effects. This can happen just by adding glowstone (for example) to an overworld-like age, as glowstone is not a normal resource in the overworld.&lt;br /&gt;
*** An age an be made &amp;quot;more stable&amp;quot; by adding pages that reduce instability. For example, an age with &amp;quot;Charged&amp;quot; will have lighting strikes, but will have less instability.&lt;br /&gt;
&lt;br /&gt;
* Effects will not be added randomly unless the age is unstable due to either greedy pages like &amp;quot;Accelerated&amp;quot;, or grammar errors, or excessive ores/fluids in the ground.&lt;br /&gt;
** There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
*** Pages like Dense Ores, Diamond Ore Block, etc. *may* create a lot of instability. &lt;br /&gt;
: As a quick counter example, &amp;quot;void world, dense ores, diamond ore block, obelisks&amp;quot; will not. Since it is void, there is no stone to be turned into ores by dense ores; since there is no land, there are no obelisks. It is not that these pages generate instability, it is the effect in the world. {{format-help}}&lt;br /&gt;
*** Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
*** Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
&lt;br /&gt;
All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
Remember, instability is not automatically decay. Early instability effects are almost always surface status effects. A cave world, with glowstone, and bright lighting, might not have any noticeable effect inside the cave itself.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through Current [https://minecraft.curseforge.com/projects/mystcraft/files (Latest Builds)]&lt;br /&gt;
&lt;br /&gt;
== Age Templates ==&lt;br /&gt;
&lt;br /&gt;
Overworld Clone:&lt;br /&gt;
&lt;br /&gt;
Water Block, Stone Block, Standard World, &amp;lt;br /&amp;gt;&lt;br /&gt;
Native Biome Controller,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Normal Lighting, Normal Weather,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Cloud Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Fog Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Foliage Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Grass Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Water Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Blue color, Black color, Black color, Night Sky color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Yellow Color, Red Color, Full Length, Sunset Color, &amp;lt;br /&amp;gt; &lt;br /&gt;
Full Length, Rising Phase, East Direction, Normal Sun,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Full Length, East Direction, Normal Stars,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Full Length, Setting Phase, East Direction, Normal Moon,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Caves, Ravines, Mineshafts, Strongholds, Villages, Dungeons,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Water Block, Surface Lakes, Lava Block, Deep Lakes&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=2729</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=2729"/>
				<updated>2018-08-30T22:37:18Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Overworld Clone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must use no pages that generate base instability, and must not have excessive ores in the ground (compared to the overworld).&lt;br /&gt;
*** It is common to have “pseudo-stable” ages with some instability, but not enough for world-destroying effects. This can happen just by adding glowstone (for example) to an overworld-like age, as glowstone is not a normal resource in the overworld.&lt;br /&gt;
*** An age an be made &amp;quot;more stable&amp;quot; by adding pages that reduce instability. For example, an age with &amp;quot;Charged&amp;quot; will have lighting strikes, but will have less instability.&lt;br /&gt;
&lt;br /&gt;
* Effects will not be added randomly unless the age is unstable due to either greedy pages like &amp;quot;Accelerated&amp;quot;, or grammar errors, or excessive ores/fluids in the ground.&lt;br /&gt;
** There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
*** Pages like Dense Ores, Diamond Ore Block, etc. *may* create a lot of instability. &lt;br /&gt;
: As a quick counter example, &amp;quot;void world, dense ores, diamond ore block, obelisks&amp;quot; will not. Since it is void, there is no stone to be turned into ores by dense ores; since there is no land, there are no obelisks. It is not that these pages generate instability, it is the effect in the world. {{format-help}}&lt;br /&gt;
*** Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
*** Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
&lt;br /&gt;
Remember, instability is not automatically decay. Early instability effects are almost always surface status effects. A cave world, with glowstone, and bright lighting, might not have any noticeable effect inside the cave itself.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through Current [https://minecraft.curseforge.com/projects/mystcraft/files (Latest Builds)]&lt;br /&gt;
&lt;br /&gt;
== Overworld Clone ==&lt;br /&gt;
&lt;br /&gt;
An approximate clone of the overworld is&lt;br /&gt;
&lt;br /&gt;
{{verify}}&lt;br /&gt;
&lt;br /&gt;
Water Block, Stone Block, Standard World, &amp;lt;br /&amp;gt;&lt;br /&gt;
Native Biome Controller,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Normal Lighting, Normal Weather,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Cloud Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Fog Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Foliage Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Grass Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Sky Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Natural Water Color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Blue color, Black color, Black color, Night Sky color,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Yellow Color, Red Color, Full Length, Sunset Color, &amp;lt;br /&amp;gt; &lt;br /&gt;
Full Length, Rising Phase, East Direction, Normal Sun,  &amp;lt;br /&amp;gt;&lt;br /&gt;
White Color, Full Length, East Direction, Normal Stars,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Full Length, Setting Phase, East Direction, Normal Moon,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Caves, Ravines, Mineshafts, Strongholds, Villages, Dungeons,  &amp;lt;br /&amp;gt;&lt;br /&gt;
Water Block, Surface Lakes, Lava Block, Deep Lakes&lt;br /&gt;
&lt;br /&gt;
== Graphical Images ==&lt;br /&gt;
&lt;br /&gt;
[[File:Symbols.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Symbols2.jpg]]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=1353</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=1353"/>
				<updated>2018-08-06T02:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Version Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must use no pages that generate base instability, and must not have excessive ores in the ground (compared to the overworld).&lt;br /&gt;
*** It is common to have “pseudo-stable” ages with some instability, but not enough for world-destroying effects. This can happen just by adding glowstone (for example) to an overworld-like age, as glowstone is not a normal resource in the overworld.&lt;br /&gt;
*** An age an be made &amp;quot;more stable&amp;quot; by adding pages that reduce instability. For example, an age with &amp;quot;Charged&amp;quot; will have lighting strikes, but will have less instability.&lt;br /&gt;
&lt;br /&gt;
* Effects will not be added randomly unless the age is unstable due to either greedy pages like &amp;quot;Accelerated&amp;quot;, or grammar errors, or excessive ores/fluids in the ground.&lt;br /&gt;
** There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
*** Pages like Dense Ores, Diamond Ore Block, etc. *may* create a lot of instability. &lt;br /&gt;
: As a quick counter example, &amp;quot;void world, dense ores, diamond ore block, obelisks&amp;quot; will not. Since it is void, there is no stone to be turned into ores by dense ores; since there is no land, there are no obelisks. It is not that these pages generate instability, it is the effect in the world. {{format-help}}&lt;br /&gt;
*** Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
*** Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
&lt;br /&gt;
Remember, instability is not automatically decay. Early instability effects are almost always surface status effects. A cave world, with glowstone, and bright lighting, might not have any noticeable effect inside the cave itself.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through Current [https://minecraft.curseforge.com/projects/mystcraft/files (Latest Builds)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=892</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=892"/>
				<updated>2018-07-17T20:53:51Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Grammar and Stable Writing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;This is a ''Red'' '''Ball'''.&amp;quot; is correct, whereas &amp;quot;This is a '''Ball''' ''Red''.&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability.&lt;br /&gt;
&lt;br /&gt;
*Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
**There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
***Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability. &lt;br /&gt;
****Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
****Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
****Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
*All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through 0.13.4.04 [https://minecraft.curseforge.com/projects/mystcraft/files/2581192 (Latest Build)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=891</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=891"/>
				<updated>2018-07-17T20:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Gradients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to better control the results of your writing, you will need to understand the Grammar. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded. This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and a sentence generator expanded it to &amp;quot;The red dog plays with the ball&amp;quot;. The grammar expansion is random, and may form different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.  These expansions are done similar to [https://en.wikipedia.org/wiki/Parse_tree sentence tree structures].&lt;br /&gt;
&lt;br /&gt;
The more detail provided initially, the less the universe will inject new variations to what has been written. Writing &amp;quot;The red dog plays with the ball&amp;quot; leaves far fewer options for expansion; usually the remaining expansions take the form of modifiers. &amp;quot;The big, red dog plays with the ball&amp;quot; or &amp;quot;The red dog plays with the ball in the yard&amp;quot; would be valid expansions of the English sentence.&lt;br /&gt;
&lt;br /&gt;
Making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. Additionally, if the grammar is unsatisfied, symbols may be added to the age which may add instability.&lt;br /&gt;
&lt;br /&gt;
''Modifier Pages'' come before the '''Modified Page''' in the symbol order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
*&amp;quot;''Red'' '''Ball'''&amp;quot; is correct, whereas &amp;quot;'''Ball''' ''Red''&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to unused modifiers. It generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts. This can be used as a “safety net” at the end of complex passages to clear all modifiers if you are unsure of your grammar.&lt;br /&gt;
&lt;br /&gt;
In practice, unused modifiers are assigned usages by the grammar, so there are rarely unused modifiers by the time this symbol is applied.&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gradient&amp;quot; is an optional page that can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability.&lt;br /&gt;
&lt;br /&gt;
*Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
**There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
***Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability. &lt;br /&gt;
****Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
****Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
****Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
*All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
* &amp;quot;Not fully satisfying the grammar won't produce instability directly. The symbols added by the grammar might, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through 0.13.4.04 [https://minecraft.curseforge.com/projects/mystcraft/files/2581192 (Latest Build)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=862</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=862"/>
				<updated>2018-07-10T22:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to write a stable age you will need to satisfy the Grammar when writing an Age. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Failing to satisfy the grammar, making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. &lt;br /&gt;
&lt;br /&gt;
The simplest explanation of the grammar is simply: ''Modifier Pages'' come before the '''Modified Page''' in the page order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''Red'' '''Ball'''&amp;quot; is correct, whereas &amp;quot;'''Ball''' ''Red''&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page''' &lt;br /&gt;
*('''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to grammar errors, it generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts, can also be used as a “safety net” at the end of complex passages if you’re unsure of your grammar.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
Gradients can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability.&lt;br /&gt;
&lt;br /&gt;
*Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
**There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
***Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability. &lt;br /&gt;
****Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
****Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
****Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
*All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through 0.13.4.04 [https://minecraft.curseforge.com/projects/mystcraft/files/2581192 (Latest Build)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=861</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=861"/>
				<updated>2018-07-10T22:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to write a stable age you will need to satisfy the Grammar when writing an Age. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Failing to satisfy the grammar, making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. &lt;br /&gt;
&lt;br /&gt;
The simplest explanation of the grammar is simply: ''Modifier Pages'' come before the '''Modified Page''' in the page order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''Red'' '''Ball'''&amp;quot; is correct, whereas &amp;quot;'''Ball''' ''Red''&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page''' &lt;br /&gt;
*('''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to grammar errors, it generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts, can also be used as a “safety net” at the end of complex passages if you’re unsure of your grammar.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gradients ==&lt;br /&gt;
&lt;br /&gt;
Gradients can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability.&lt;br /&gt;
&lt;br /&gt;
*Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
**There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
***Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability. &lt;br /&gt;
****Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
****Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
****Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
*All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through 0.13.4.04 [https://minecraft.curseforge.com/projects/mystcraft/files/2581192 (Latest Build)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=860</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=860"/>
				<updated>2018-07-10T22:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to write a stable age you will need to satisfy the Grammar when writing an Age. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Failing to satisfy the grammar, making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. &lt;br /&gt;
&lt;br /&gt;
The simplest explanation of the grammar is simply: ''Modifier Pages'' come before the '''Modified Page''' in the page order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''Red'' '''Ball'''&amp;quot; is correct, whereas &amp;quot;'''Ball''' ''Red''&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page''' &lt;br /&gt;
*('''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to grammar errors, it generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts, can also be used as a “safety net” at the end of complex passages if you’re unsure of your grammar.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gradients ===&lt;br /&gt;
&lt;br /&gt;
Gradients can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability.&lt;br /&gt;
&lt;br /&gt;
*Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
**There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
***Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability. &lt;br /&gt;
****Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
****Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
****Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
*All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through 0.13.4.04 [https://minecraft.curseforge.com/projects/mystcraft/files/2581192 (Latest Build)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=859</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=859"/>
				<updated>2018-07-10T22:30:30Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Gradients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to write a stable age you will need to satisfy the Grammar when writing an Age. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Failing to satisfy the grammar, making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. &lt;br /&gt;
&lt;br /&gt;
The simplest explanation of the grammar is simply: ''Modifier Pages'' come before the '''Modified Page''' in the page order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''Red'' '''Ball'''&amp;quot; is correct, whereas &amp;quot;'''Ball''' ''Red''&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page''' &lt;br /&gt;
*('''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to grammar errors, it generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts, can also be used as a “safety net” at the end of complex passages if you’re unsure of your grammar.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gradients ==&lt;br /&gt;
&lt;br /&gt;
Gradients can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability.&lt;br /&gt;
&lt;br /&gt;
*Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
**There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
***Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability. &lt;br /&gt;
****Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
****Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
****Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
*All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through 0.13.4.04 [https://minecraft.curseforge.com/projects/mystcraft/files/2581192 (Latest Build)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=858</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=858"/>
				<updated>2018-07-10T22:30:06Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Gradients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to write a stable age you will need to satisfy the Grammar when writing an Age. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Failing to satisfy the grammar, making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. &lt;br /&gt;
&lt;br /&gt;
The simplest explanation of the grammar is simply: ''Modifier Pages'' come before the '''Modified Page''' in the page order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''Red'' '''Ball'''&amp;quot; is correct, whereas &amp;quot;'''Ball''' ''Red''&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page''' &lt;br /&gt;
*('''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to grammar errors, it generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts, can also be used as a “safety net” at the end of complex passages if you’re unsure of your grammar.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gradients ==&lt;br /&gt;
&lt;br /&gt;
Gradients can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: &amp;quot;Red Color, Full Length, Gradient Page&amp;quot; would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability.&lt;br /&gt;
&lt;br /&gt;
*Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
**There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
***Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability. &lt;br /&gt;
****Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
****Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
****Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
*All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through 0.13.4.04 [https://minecraft.curseforge.com/projects/mystcraft/files/2581192 (Latest Build)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=857</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=857"/>
				<updated>2018-07-10T22:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Gradients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to write a stable age you will need to satisfy the Grammar when writing an Age. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Failing to satisfy the grammar, making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. &lt;br /&gt;
&lt;br /&gt;
The simplest explanation of the grammar is simply: ''Modifier Pages'' come before the '''Modified Page''' in the page order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''Red'' '''Ball'''&amp;quot; is correct, whereas &amp;quot;'''Ball''' ''Red''&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page''' &lt;br /&gt;
*('''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to grammar errors, it generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts, can also be used as a “safety net” at the end of complex passages if you’re unsure of your grammar.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gradients ==&lt;br /&gt;
&lt;br /&gt;
Gradients can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability.&lt;br /&gt;
&lt;br /&gt;
*Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
**There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
***Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability. &lt;br /&gt;
****Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
****Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
****Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
*All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through 0.13.4.04 [https://minecraft.curseforge.com/projects/mystcraft/files/2581192 (Latest Build)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=856</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=856"/>
				<updated>2018-07-10T22:28:51Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: Added Gradient Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to write a stable age you will need to satisfy the Grammar when writing an Age. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Failing to satisfy the grammar, making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. &lt;br /&gt;
&lt;br /&gt;
The simplest explanation of the grammar is simply: ''Modifier Pages'' come before the '''Modified Page''' in the page order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''Red'' '''Ball'''&amp;quot; is correct, whereas &amp;quot;'''Ball''' ''Red''&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page''' &lt;br /&gt;
*('''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to grammar errors, it generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts, can also be used as a “safety net” at the end of complex passages if you’re unsure of your grammar.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gradients ==&lt;br /&gt;
&lt;br /&gt;
Gradients can be used to change Sunset, Stars, Sky, Night Sky, Fog, and Cloud color, and have them shift between colors over a certain length of time.&lt;br /&gt;
&lt;br /&gt;
Example format with three alternating colors in the sky:&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 1)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 2)&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''''Length Pages''''', '''Gradient Page''' (Color 3)&lt;br /&gt;
'''Sky Color Page'''&lt;br /&gt;
&lt;br /&gt;
Length determines how long a color will last before it's completely faded to the next color, and color page mixing are standard Mystcraft rules. You must have at least two colors to alternate between but you may add as many as needed.&lt;br /&gt;
*Length seems to be half as long as Celestial lengths for gradients, if you wanted to sync a color shift to a celestial, you can include the same Length pages for both.&lt;br /&gt;
**(Example: ''''Red Color''''', '''''Full Length''''', '''Gradient Page''' would sync to a Celestial also using only &amp;quot;Full Length&amp;quot; for it's movement.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability.&lt;br /&gt;
&lt;br /&gt;
*Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
**There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
***Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability. &lt;br /&gt;
****Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
****Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
****Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
*All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through 0.13.4.04 [https://minecraft.curseforge.com/projects/mystcraft/files/2581192 (Latest Build)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=855</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=855"/>
				<updated>2018-07-10T22:20:23Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: /* Additional Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to write a stable age you will need to satisfy the Grammar when writing an Age. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Failing to satisfy the grammar, making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. &lt;br /&gt;
&lt;br /&gt;
The simplest explanation of the grammar is simply: ''Modifier Pages'' come before the '''Modified Page''' in the page order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''Red'' '''Ball'''&amp;quot; is correct, whereas &amp;quot;'''Ball''' ''Red''&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page''' &lt;br /&gt;
*('''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to grammar errors, it generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts, can also be used as a “safety net” at the end of complex passages if you’re unsure of your grammar.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability.&lt;br /&gt;
&lt;br /&gt;
*Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
**There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
***Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability. &lt;br /&gt;
****Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
****Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
****Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
*All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
*However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through 0.13.4.04 [https://minecraft.curseforge.com/projects/mystcraft/files/2581192 (Latest Build)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=854</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=854"/>
				<updated>2018-07-10T22:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to write a stable age you will need to satisfy the Grammar when writing an Age. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Failing to satisfy the grammar, making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. &lt;br /&gt;
&lt;br /&gt;
The simplest explanation of the grammar is simply: ''Modifier Pages'' come before the '''Modified Page''' in the page order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''Red'' '''Ball'''&amp;quot; is correct, whereas &amp;quot;'''Ball''' ''Red''&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
== Standard Age ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
=== Link Panel ===&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
=== Terrain and World Type ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
=== Weather Type and Light Level ===&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
=== Celestials ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
=== World Features and Structures ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page''' &lt;br /&gt;
*('''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to grammar errors, it generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts, can also be used as a “safety net” at the end of complex passages if you’re unsure of your grammar.)&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability..&lt;br /&gt;
&lt;br /&gt;
Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
&lt;br /&gt;
There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
&lt;br /&gt;
Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability.  When Mystcraft first loads, a dimension that is similar to the Overworld is created and is profiled to calculate a baseline for how much resources an “Overworld-Like” Age should contain. &lt;br /&gt;
&lt;br /&gt;
Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Notes ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Version Compatibility ==&lt;br /&gt;
*The grammar system above is current for Mystcraft Versions 0.12 through 0.13.4.04 [https://minecraft.curseforge.com/projects/mystcraft/files/2581192 (Latest Build)]&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=852</id>
		<title>v0.13:Writing</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Writing&amp;diff=852"/>
				<updated>2018-07-10T22:05:31Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: Added a basic example of the grammar system, a the requirements for a stable age, and warnings about incomplete or dangerous grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Grammar and Stable Writing ==&lt;br /&gt;
&lt;br /&gt;
In order to write a stable age you will need to satisfy the Grammar when writing an Age. It’s best to plan out what kind of world you want in advance and make sure you satisfy as much of the grammar as possible.&lt;br /&gt;
&lt;br /&gt;
Failing to satisfy the grammar, making mistakes, including conflicting or paradoxical passages, or attempting to write an Age with overabundant resources or advantages will result in an Age with [[Instability]]. &lt;br /&gt;
&lt;br /&gt;
The simplest explanation of the grammar is simply: ''Modifier Pages'' come before the '''Modified Page''' in the page order; similar to ''Adjectives'' and '''Nouns''' in English.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''Red'' '''Ball'''&amp;quot; is correct, whereas &amp;quot;'''Ball''' ''Red''&amp;quot; would be grammatically incorrect.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Standard Age&amp;quot; layout and recommend page order example is given below. For ease of identifying which pages modify others, ''Modifier Pages will be in Italics'', '''Modified Pages shown in Bold''' and finally pages that both ''Modify'' and can be '''Modified''' will be in both '''''Bold and Italics''''':&lt;br /&gt;
&lt;br /&gt;
== Link Panel ==&lt;br /&gt;
&lt;br /&gt;
Link Panel Page, &lt;br /&gt;
*(May have additional properties added via the [[Ink Mixer]])&lt;br /&gt;
&lt;br /&gt;
== Terrain and World Type ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Biome Pages'', '''Biome Distribution Page'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page'' &lt;br /&gt;
*(Generates Terrain, replaces Stone/Dirt),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Block Page or No Seas Page'' &lt;br /&gt;
*(Generates Seas, replaces Water),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World Type Page'''&lt;br /&gt;
&lt;br /&gt;
== Weather Type and Light Level ==&lt;br /&gt;
&lt;br /&gt;
Weather Page, &lt;br /&gt;
*(or replace with &amp;quot;No Weather&amp;quot; Page)&lt;br /&gt;
&lt;br /&gt;
Lighting Page&lt;br /&gt;
&lt;br /&gt;
== Celestials ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Color Pages, Sunset Color Page)&lt;br /&gt;
'''''Length Pages, Direction Pages, Phase Pages,''''' '''Normal Sun''', &lt;br /&gt;
*(If no Sun, replace entire with Dark Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Color Pages''''', '''''Sunset Color Page''''')&lt;br /&gt;
Length Pages, Direction Pages, Phase Pages, Normal Moon, &lt;br /&gt;
*(If no Moon, replace line with Dark Moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: '''''Length''''' and '''''Direction Pages''''')&lt;br /&gt;
'''''Color Pages''''', '''Star Page''' &lt;br /&gt;
*(If no stars, replace line with Dark Stars)&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Sky Color''' &lt;br /&gt;
*(Or replace line with Natural Sky Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Night Sky Color''' &lt;br /&gt;
*(For Default Night Sky, use Black Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Fog Color''' &lt;br /&gt;
*(Or replace line with Natural Fog Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Cloud Color''' &lt;br /&gt;
*(Or replace line with Natural Cloud Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Water Color''' &lt;br /&gt;
*(Or replace line with Natural Water Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Foliage Color''' &lt;br /&gt;
*(Or replace line with Natural Foliage Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Color Pages''''', '''Grass Color''' &lt;br /&gt;
*(Or replace line with Natural Grass Color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Boundless Sky and/or Rainbow Pages)&lt;br /&gt;
&lt;br /&gt;
== World Features and Structures ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Large Feature, Medium Feature, Small Feature,''' &lt;br /&gt;
*(Or replace with Lacking X Feature, however Lacking Small/Meduim Features will result in some instability)&lt;br /&gt;
**(Features will sometimes accept ''Block Pages'' to generate the material, '''Floating Islands''' also accepts a ''Biome Page'')&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Optional: Effects Pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Modifiers Page''' &lt;br /&gt;
*('''Clear Modifiers''' is optional but reduces the chances of the age being violently unstable due to grammar errors, it generates a small amount of instability for every “dangling” or “unused” ''Modifier'' page it accepts, can also be used as a “safety net” at the end of complex passages if you’re unsure of your grammar.)&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Replace line&amp;quot;''' in the above example means '''&amp;quot;Remove that page and all its modifier pages, the replacement page accepts 0 modifiers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* Additional Celestials, Features and Effects can be added, as long as they remain in the correct format.&lt;br /&gt;
&lt;br /&gt;
* Native Biome Distribution, Natural X Color pages, and Dark Celestials accept no modifiers.&lt;br /&gt;
&lt;br /&gt;
* Any optional sections you decide to leave out may be randomized for you, the Grammar will not be satisfied for those sections, the more specific you are the less is left to chance.&lt;br /&gt;
** For an age to be “stable” it must have all grammar elements satisfied, and use no pages that generate base instability. &lt;br /&gt;
*** It is possible to have “pseudo-stable” ages with some instability, but not enough for decay, usually by balancing the “unstable” pages with ones that reduce instability..&lt;br /&gt;
&lt;br /&gt;
Effects will not be added randomly unless the age is unstable due to either greedy pages like Dense Ores or grammar errors.&lt;br /&gt;
&lt;br /&gt;
There are pages that will add instability, anything that adds ores or other rare resources, or give some form of advantage to the player will generally cause instability.&lt;br /&gt;
&lt;br /&gt;
Pages like Dense Ores, Diamond Ore Block, Accelerated, etc. will create a lot of instability.  When Mystcraft first loads, a dimension that is similar to the Overworld is created and is profiled to calculate a baseline for how much resources an “Overworld-Like” Age should contain. &lt;br /&gt;
&lt;br /&gt;
Ages with Acceleration will cause instability, because it makes farms more efficient. &lt;br /&gt;
Ages with Bright Lighting will cause instability, because they are easier to mine in. &lt;br /&gt;
Ages with Dense Ores will cause instability, because they have more abundant ore generation.&lt;br /&gt;
&lt;br /&gt;
All of these things will cause [[Instability]] (via Greed), and possibly lead to Decay.&lt;br /&gt;
However, pages that intentionally make the age more dangerous actually add some base stability to the Age. Examples of these pages are “Lightning” “Scorched Surface” or “Random Explosions”, some mods will even add materials that are dangerous enough to qualify for this effect.&lt;br /&gt;
&lt;br /&gt;
== XComp's Facts ==&lt;br /&gt;
* &amp;quot;Some symbols function as modifiers for other modifiers&amp;quot; (ex. Red Color can mix with other colors, Half Length with other lengths, North Direction with other directions, etc).&lt;br /&gt;
* &amp;quot;Modifiers come before the symbol they modify&amp;quot;&lt;br /&gt;
* &amp;quot;Incomplete age descriptions will be parsed by the universe (following the grammar) and then further expanded&amp;quot;&lt;br /&gt;
** &amp;quot;This is similar to if you provided the words &amp;quot;red&amp;quot; &amp;quot;dog&amp;quot; &amp;quot;ball&amp;quot; and the universe expanded it to &amp;quot;The red dog plays with the ball&amp;quot;.  The grammar expansion is random, and may take different expansions: &amp;quot;The red car narrowly missed the dog chasing the green ball&amp;quot; is an equally valid expansion.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	<entry>
		<id>http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Ages&amp;diff=851</id>
		<title>v0.13:Ages</title>
		<link rel="alternate" type="text/html" href="http://wiki.mystcraft.xcompwiz.com/index.php?title=v0.13:Ages&amp;diff=851"/>
				<updated>2018-07-10T21:00:37Z</updated>
		
		<summary type="html">&lt;p&gt;Atrius97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}An Age is a separate dimension accessed by creating a [[Descriptive Book]].&lt;br /&gt;
&lt;br /&gt;
Using a [[Book Binder]], an [[Ink Mixer]], some leather, paper, and [[Ink]], you can create an empty Descriptive Book.&lt;br /&gt;
&lt;br /&gt;
By including [[Symbols]] in the Book Binder, you can decide which features you want in the new Age. This allows you to reduce [[Instability]] significantly.&lt;/div&gt;</summary>
		<author><name>Atrius97</name></author>	</entry>

	</feed>