Difference between revisions of "v0.13:Symbols"
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− | {{av}}Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age. | + | {{av}} |
+ | |||
+ | Symbols are key to creating [[Ages]] with a [[Descriptive Book]] in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age. | ||
+ | |||
+ | See [[Writing]] for how to use these symbols effectively. | ||
=Pages= | =Pages= | ||
+ | |||
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]]. | Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a [[Writing Desk]]. | ||
=Kinds of Symbols= | =Kinds of Symbols= | ||
− | |||
==Biome Distributions== | ==Biome Distributions== | ||
− | |||
− | |||
==Celestials== | ==Celestials== | ||
− | |||
==Effects== | ==Effects== | ||
==Lighting== | ==Lighting== | ||
Line 18: | Line 19: | ||
==World Landscape== | ==World Landscape== | ||
− | + | == Modifiers == | |
+ | |||
+ | Modifiers allow for customizing other symbols by specifying things like colors or block types. | ||
+ | |||
+ | Modifiers are written before the symbol they modify, for instance <code>Cyan Color ➡ Sky Color</code>. | ||
+ | |||
+ | ===Angle Modifiers=== | ||
+ | |||
+ | Angle Modifiers are used for [[#Celestials|Celestial]] positioning. They define where on the horizon the celestial will rise. | ||
+ | |||
+ | Angles will consume other Angles and produce a point halfway between the two. <code>North</code> followed by <code>West</code> will produce a northwest angle. When more than two angles are blended, a rolling average will be used such as <code>((W + X) + Y) + Z</code>. | ||
+ | |||
+ | In cases where there are two possible averages, the average will be clockwise from the first angle. For example, <code>North ➡ South</code> will result in <code>East</code>, while <code>South ➡ North</code> will result in <code>West</code>. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Symbol | ||
+ | ! Name | ||
+ | ! Angle | ||
+ | |- | ||
+ | | [[File:North%20Direction.png]] | ||
+ | | North | ||
+ | | 0/360 | ||
+ | |- | ||
+ | | [[File:East%20Direction.png]] | ||
+ | | East | ||
+ | | 90 | ||
+ | |- | ||
+ | | [[File:South%20Direction.png]] | ||
+ | | South | ||
+ | | 180 | ||
+ | |- | ||
+ | | [[File:West%20Direction.png]] | ||
+ | | West | ||
+ | | 270 | ||
+ | |} | ||
+ | |||
+ | ===Biome Modifiers=== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Block Modifiers=== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Color Modifiers=== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Gradients==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Length Modifiers=== | ||
+ | |||
+ | Length Modifiers are used for [[#Celestials|Celestial]] movement, as well as [[#Gradients|Gradients]]. They define how quickly the celestial will orbit or how quickly colors will last. Lower values are faster, higher values are slower. Note that daytime is ½ of an orbit. | ||
+ | |||
+ | Lengths will consume other Lengths and produce a point halfway between the two. When more than two Lengths are blended, a rolling average will be used such as <code>((W + X) + Y) + Z</code>. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Symbol | ||
+ | ! Name | ||
+ | ! Value | ||
+ | ! Notes | ||
+ | |- | ||
+ | | [[File:Zero%20Length.png]] | ||
+ | | Zero Length | ||
+ | | 0.0 | ||
+ | | When used alone, will result in a fixed position. When blended with other values, will cause the length to grow shorter. | ||
+ | |- | ||
+ | | [[File:Half%20Length.png]] | ||
+ | | Half Length | ||
+ | | 0.5 | ||
+ | | For suns and moons, this will cause an orbit to last ½ the length of a Minecraft day, or approximately 10 minutes. Suns will provide approximately 5 minutes worth of full daylight per orbit. | ||
+ | |- | ||
+ | | [[File:Full%20Length.png]] | ||
+ | | Full Length | ||
+ | | 1.0 | ||
+ | | For suns and moons, this will cause an orbit to last the length of a Minecraft day, or approximately 20 minutes. Suns will provide approximately 10 minutes worth of full daylight per orbit. | ||
+ | |- | ||
+ | | [[File:Double%20Length.png]] | ||
+ | | Double Length | ||
+ | | 2.0 | ||
+ | | For suns and moons, this will cause an orbit to last twice the length of a Minecraft day, or approximately 40 minutes. Suns will provide approximately 20 minutes worth of full daylight per orbit. | ||
+ | |} | ||
+ | |||
+ | ===Phase Modifiers=== | ||
+ | |||
+ | Phase Modifiers are used for [[#Celestials|Celestial]] positioning. They define where in the sky the celestial will start. This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day. | ||
+ | |||
+ | Phases will consume other Phases and produce a point halfway between the two. When more than two Phases are blended, a rolling average will be used such as <code>((W + X) + Y) + Z</code>. | ||
+ | |||
+ | In cases where there are two possible averages, the average will be forward in the cycle from the first angle. For example, <code>Rising ➡ Setting</code> will result in <code>Zenith</code>, while <code>Setting ➡ Rising</code> will result in <code>Nadir</code>. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Symbol | ||
+ | ! Name | ||
+ | ! Notes | ||
+ | |- | ||
+ | | [[File:Rising%20Phase.png]] | ||
+ | | Rising | ||
+ | | On the horizon and about to rise. | ||
+ | |- | ||
+ | | [[File:Zenith%20Phase.png]] | ||
+ | | Zenith | ||
+ | | Directly above the player. | ||
+ | |- | ||
+ | | [[File:Setting%20Phase.png]] | ||
+ | | Setting | ||
+ | | On the horizon and about to set. | ||
+ | |- | ||
+ | | [[File:Nadir%20Phase.png]] | ||
+ | | Nadir | ||
+ | | Directly below the player, view will likely be blocked by the world. | ||
+ | |} |
Revision as of 21:03, 10 July 2018
v0.13 · Older This article is about the current version of Mystcraft. |
Symbols are key to creating Ages with a Descriptive Book in Mystcraft. Symbol define aspects of the Age created, allowing for customization and eliminating randomly decided aspects of the book's Age.
See Writing for how to use these symbols effectively.
Contents
Pages
Symbols come on sheets of paper, called pages. As of 0.12.3.00 pages do not vary in quality or condition. Symbols can be written to paper or pages using a Writing Desk.
Kinds of Symbols
Biome Distributions
Celestials
Effects
Lighting
Visuals
Weather
World Feature
World Landscape
Modifiers
Modifiers allow for customizing other symbols by specifying things like colors or block types.
Modifiers are written before the symbol they modify, for instance Cyan Color ➡ Sky Color
.
Angle Modifiers
Angle Modifiers are used for Celestial positioning. They define where on the horizon the celestial will rise.
Angles will consume other Angles and produce a point halfway between the two. North
followed by West
will produce a northwest angle. When more than two angles are blended, a rolling average will be used such as ((W + X) + Y) + Z
.
In cases where there are two possible averages, the average will be clockwise from the first angle. For example, North ➡ South
will result in East
, while South ➡ North
will result in West
.
Symbol | Name | Angle |
---|---|---|
North | 0/360 | |
East | 90 | |
South | 180 | |
West | 270 |
Biome Modifiers
Block Modifiers
Color Modifiers
Gradients
Length Modifiers
Length Modifiers are used for Celestial movement, as well as Gradients. They define how quickly the celestial will orbit or how quickly colors will last. Lower values are faster, higher values are slower. Note that daytime is ½ of an orbit.
Lengths will consume other Lengths and produce a point halfway between the two. When more than two Lengths are blended, a rolling average will be used such as ((W + X) + Y) + Z
.
Phase Modifiers
Phase Modifiers are used for Celestial positioning. They define where in the sky the celestial will start. This is especially relevant for celestials with fixed positions, but can also be used to have multiple celestials that rise at different times of the day.
Phases will consume other Phases and produce a point halfway between the two. When more than two Phases are blended, a rolling average will be used such as ((W + X) + Y) + Z
.
In cases where there are two possible averages, the average will be forward in the cycle from the first angle. For example, Rising ➡ Setting
will result in Zenith
, while Setting ➡ Rising
will result in Nadir
.