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This article is about loot rankings. For grammar rankings, see categoryRank.
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cardRank is a property used in Mystcraft to determine how a Page behaves in Minecraft's loot tables. In other words, it affects how likely it is for the player to find a specific Page in a chest in a dungeon, village, fortress, and so on. A cardRank can be 0 or any positive integer. The larger the integer, the less likely the Page will be generated as treasure. For example, a Page with a cardRank of 1 is slightly more likely to be found than a Page with a cardRank of 2, but both of them are much more likely to be found than a Page with a cardRank of 5.
Default cardRanks
Blocks
Page
|
cardRank
|
Dirt Block
|
2
|
Stone Block
|
2
|
Granite Block
|
2
|
Diorite Block
|
2
|
Andesite Block
|
2
|
Polished Granite Block
|
2
|
Polished Diorite Block
|
2
|
Polished Andesite Block
|
2
|
Sandstone Block
|
2
|
Netherrack Block
|
2
|
End Stone Block
|
3
|
Nether Brick Block
|
2
|
Oak Wood Block
|
2
|
Spruce Wood Block
|
2
|
Birch Wood Block
|
2
|
Jungle Wood Block
|
2
|
Acacia Wood Block
|
2
|
Dark Oak Wood Block
|
2
|
Diamond Ore Block
|
5
|
Gold Ore Block
|
4
|
Iron Ore Block
|
3
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Coal Ore Block
|
3
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Redstone Ore Block
|
4
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Lapis Lazuli Ore Block
|
3
|
Emerald Ore Block
|
4
|
Ice Block
|
2
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Packed Ice Block
|
2
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Glass Block
|
2
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Snow Block
|
2
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Obsidian Block
|
3
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Glowstone Block
|
3
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Quartz Ore Block
|
3
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Crystal Block
|
3
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Water Block
|
2
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Lava Block
|
3
|
Colors
Page
|
cardRank
|
Cloud Color
|
1
|
Native Cloud Color
|
1
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Fog Color
|
1
|
Native Fog Color
|
1
|
Foliage Color
|
1
|
Native Foliage Color
|
1
|
Grass Color
|
1
|
Native Grass Color
|
1
|
Sky Color
|
1
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Native Sky Color
|
1
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Night Sky Color
|
1
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Water Color
|
1
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Native Water Color
|
1
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Horizon Color
|
0
|
Gradient
|
1
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Celestials
Page
|
cardRank
|
Rainbow
|
1
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Hide Horizon
|
1
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Dark Moon
|
1
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Normal Moon
|
1
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Dark Stars
|
1
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End Stars
|
1
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Normal Stars
|
1
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Twinkling Stars
|
1
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Dark Sun
|
1
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Normal Sun
|
2
|
Biomes
Page
|
cardRank
|
Sky Biome
|
Creative Only
|
All Other Biomes
|
2
|
Biome Distributions
Page
|
cardRank
|
Grid Biome Distribution
|
3
|
Native Biome Distribution
|
3
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Single Biome Distribution
|
3
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Tiled Biome Distribution
|
3
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Huge Biome Distribution
|
3
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Large Biome Distribution
|
3
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Medium Biome Distribution
|
3
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Small Biome Distribution
|
3
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Tiny Biome Distribution
|
3
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Lighting
Page
|
cardRank
|
Bright Lighting
|
3
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Dark Lighting
|
3
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Normal Lighting
|
2
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Directions
Page
|
cardRank
|
North Direction
|
0
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East Direction
|
0
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South Direction
|
0
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West Direction
|
0
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Phases
Page
|
cardRank
|
Nadir Phase
|
0
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Rising Phase
|
0
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Zenith Phase
|
0
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Setting Phase
|
0
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Lengths
Page
|
cardRank
|
Zero Length
|
0
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Half Length
|
0
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Full Length
|
0
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Double Length
|
0
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Features
Page
|
cardRank
|
Lacking Large Features
|
4
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Lacking Medium Features
|
4
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Lacking Small Features
|
5
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Caves
|
2
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Dungeons
|
2
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Huge Trees
|
2
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Deep Lakes
|
3
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Surface Lakes
|
3
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Mineshafts
|
3
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Fortresses
|
3
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Obelisks
|
3
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Ravines
|
2
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Spheres
|
2
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Spikes
|
3
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Strongholds
|
3
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Tendrils
|
3
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Villages
|
3
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Crystalline Formations
|
3
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Skylands
|
3
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Star Fissure
|
3
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Dense Ores
|
5
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Weather
Page
|
cardRank
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Eternal Weather
|
3
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Cloudy Weather
|
3
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Fast Weather
|
3
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Normal Weather
|
2
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No Weather
|
3
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Eternal Rain
|
3
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Slow Weather
|
3
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Eternal Snow
|
3
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World Generation
Page
|
cardRank
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Amplified World
|
3
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Island World
|
4
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Flat World
|
3
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Cave World
|
4
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Standard World
|
2
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Void World
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4
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Floating Islands
|
3
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Misc
Page
|
cardRank
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No Sea
|
2
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No PvP
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Creative Only
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Accelerated
|
3
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Explosions
|
3
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Lightning
|
3
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Meteors
|
3
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Scorched Surface
|
3
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Clear Modifiers
|
0
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