Difference between revisions of "v0.13:Instability"

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[[File:White decay.png|thumb|Example of some white decay.]]
 
  
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'''Instability''' refers to dangerous, destructive, or unpleasant features in an age.  Instability can be caused by conflicts in an [[Writing|age's description]] or by an overabundance of rare resources—intentional or not.
  
'''Decay''' is what occurs when a Mystcraft Age is very unstable. It will eventually end the Age, depending on how severe the instability is. There are several forms of decay that an age can experience. However, Decay will most often not begin until and unless the world is <br/>A) very badly written, such as having major contradictions. If either the Dense Ores symbol or the Accelerated symbol are added, the resulting Age will always have decay.
+
In [http://dni.wikia.com/wiki/Myst_(Game) Myst lore], the [http://dni.wikia.com/wiki/Art Art] of writing ages was primarily focused on avoiding [http://dni.wikia.com/wiki/Art#Restrictions contradictions that would cause instability]. Mystcraft builds on that by also making it a balance mechanic.
  
== Meteors ==
+
== Levels of Instability ==
Meteors will fall randomly from the sky and destroy large sections of the world either when the world is very unstable or when the meteors are specified to do so with a Meteors page. Meteors can destroy the entire world if given enough time, and if one is too close to a meteor when it lands, the game may freeze and/or crash. Meteors may leave some ores around the crater.
+
Instability comes in several degrees of severity. The weakest form a world that is vaguely inhospitable to outsiders. These are worlds that inflict potion-style debuffs on you, or that give mobs in the world a benefit/positive buff.  The weakest form of these only affect you when you are "outdoors" (exposed to the sky); stronger forms affect you when you are inside/underground.
  
== Decay Blocks ==
+
The middle severity form worlds that are generally dangerous. Worlds that are so close to the sun that you (and mobs in the world) take damage from the environment. Etc.
Several types of Decay exist, depending on the level of corruption of a world:
 
  
=== Black Decay ===
+
The final severity are worlds that will be destroyed given enough time. This can range from meteors, to decay blocks, to runaway erosion.
----
 
  
Time to break with diamond pick: aprox. 1.5 seconds.<br />
+
=== Severity Mechanics ===
 +
Internally, instability can be generated (or reduced) based on factors of writing. Some symbols, such as "lacking medium features", directly add; others, typically that duplicate an instability affect, directly reduce. Explicitly writing inconsistencies will add, as will using "clear modifiers" to remove dangling modifiers.
 +
Other factors include mod behavior (other mods can add or subtract instability) and general luck/variation as the world is explored (approximately every 100 chunks the instability level is recalculated based on what blocks the world contains).
 +
 
 +
Each type of instability can be individually disabled in the config file; if the nausea effect (for example) is a problem, one can disable only that and leave the others. On a server, the server must disable the unwanted effects.
 +
 
 +
Because instability levels can change over time, the current version of Mystcraft does not put block-based instability into the chunks at world gen, but alters the chunk during play.
 +
 
 +
Internally, there are 5 categories of instability levels. However, there is overlap at different levels of probability. World destruction is only found in the last 2 categories, for example, but different forms of world destruction are found at different probabilities in those 2 categories. Harmful environment can be found in the last 3 categories. Potion effects are found in at least the first 3 categories, can happen multiple times (will stack to a stronger potion effect level), and in later categories will affect you when you are not exposed to the sky (global/affecting the underground as well).  These are managed internally using card deck mechanics.
 +
 
 +
== Status Effects ==
 +
 
 +
Instability can manifest as [https://minecraft.gamepedia.com/Status_effect status effects] on players and other [https://minecraft.gamepedia.com/Mob mobs] when inside an Age.  Depending on how unstable the Age is, some effects may only show up on the surface of the Age, or they may be present regardless of location.
 +
 
 +
Status effects may appear at any level of instability, Ages with only surface status effects can still be quite livable.
 +
 
 +
=== Possible Statuses ===
 +
 
 +
* [https://minecraft.gamepedia.com/Status_effect#Blindness Blindness]
 +
* [https://minecraft.gamepedia.com/Status_effect#Hunger Hunger]
 +
* [https://minecraft.gamepedia.com/Status_effect#Mining_Fatigue Mining Fatigue]
 +
* [https://minecraft.gamepedia.com/Status_effect#Nausea Nausea]
 +
* [https://minecraft.gamepedia.com/Status_effect#Poison Poison]
 +
* [https://minecraft.gamepedia.com/Status_effect#Regeneration Regeneration]†
 +
* [https://minecraft.gamepedia.com/Status_effect#Resistance Resistance]†
 +
* [https://minecraft.gamepedia.com/Status_effect#Slowness Slowness]
 +
* [https://minecraft.gamepedia.com/Status_effect#Weakness Weakness]
 +
* [https://minecraft.gamepedia.com/Status_effect#Wither Wither]
 +
 
 +
† Applied to all mobs except players.
 +
 
 +
=== Notes ===
 +
 
 +
Surface effects will apply when standing on any block exposed to the sky.  Transparent blocks such as [https://minecraft.gamepedia.com/Glass Glass] do not prevent exposure. However, blocks such as leaf blocks will.
 +
 
 +
Some blocks from other mods may be transparent despite appearing solid, meaning they will not prevent exposure to surface level effects.
 +
 
 +
==  Harmful environment ==
 +
=== Random Explosions ===
 +
Explosions are created randomly. These explosions can light blocks on fire, deal damage to the player and knock the player off the world if it is a Void, End, or Skylands world, but they are generally incapable of destroying blocks such as Stone.
 +
 
 +
===  Scorched Surface ===
 +
Mobs and players can be set on fire. The fire damage is done in short bursts at approximately 5 second intervals that tick for 4-5 points of damage to mobs, but less than half a heart damage to unarmoured players. {{Verify}}
 +
 
 +
=== Charged ===
 +
Lightning strikes will occur at random in the world.
 +
All the normal effects of lightning will happen (creepers charge, trees catch on fire, etc.)
 +
 
 +
== World Destroying ==
 +
 
 +
Left unchecked, these will ultimately result in the destruction of everything in the Age.
 +
 
 +
=== Meteors ===
 +
 
 +
[[File:Craters.jpg|thumb|Example of the craters left by meteors.]]
 +
Meteors will fall randomly from the sky and destroy large sections of the world. Meteors can destroy the entire world if given enough time. Meteors may leave some ores around the crater.
 +
 
 +
=== Decay Blocks ===
 +
Several types of Colored Decay exist.
 +
 
 +
N.b.: these blocks can be picked up in creative mode. They can only be placed down in ages. Even if placed, they will not spread unless that age qualifies for them.
 +
 
 +
In particular, they can be used to decorate creative builds in most ages.
 +
 
 +
 
 +
==== Black Decay ====
 +
 
 +
Time to break with diamond shovel: "fast" (Needs better testing.) {{verify}}<br />
 
Speed: Low.<br />
 
Speed: Low.<br />
 
Unique feature: Causes ground to collapse.<br />
 
Unique feature: Causes ground to collapse.<br />
 
<br />
 
<br />
Possibly the most benign form of Decay, especially to Skylands or Void worlds. It mostly spreads to existing blocks, and it spreads faster up and down than it does to the sides. It also has the unique trait when two blocks form on top of each other, they will merge into one block of decay and cause every block above it to fall, even blocks that are normally unaffected by gravity. It can be blown up with TNT.
+
It only {{verify}} spreads to existing blocks, and it spreads faster up and down than it does to the sides{{verify}} (( this seems really wrong; in 1.4.7 my memory is that it would only spread down and sideways, not up, and would spread faster sideways. I have not seen black decay in modern Mystcraft )). It also has the unique trait when two blocks form on top of each other, they will merge into one block of decay and cause every block above it to fall, even blocks that are normally unaffected by gravity. It can be blown up with TNT.
 +
 
 +
Black decay will spread through bedrock. If it reaches the bottom of the world, then the entire column of blocks above it will fall out of the world.
 +
 
 +
Black decay collapsing will stop at air blocks; because of the presence of caves, or even a manually placed/carved airgap, black decay will leave scattered islands, at least temporarily. Because new decay blocks will be placed over time, eventually those platforms will go as well.
 +
 
 +
When a column collapses, the 4 neighboring columns can have air gaps collapse  if the collapsing column goes up to the top of the air.
 +
 
 +
Any water on top of a collapsing column is deleted (replaced with air)  {{verify}} the effect on other liquids such as lava.
  
=== Blue Decay ===
+
==== Blue Decay ====
----
 
  
[[File:Colored Decay.png|thumb|Example of some colored decay.]]
+
Time to break with diamond pick: 1 second.<br />
Time to break with diamond pick: aprox. 2 seconds.<br />
 
 
Speed: Medium.<br />
 
Speed: Medium.<br />
Unique feature: None.<br />
+
Unique feature: Spreads based on mining hardness.<br />
 
<br />
 
<br />
Blue decay travels moderately fast in all directions. It can travel through air, but moves around 5X slower than through existing blocks.
+
Blue decay travels through blocks at a speed based on the mining hardness;  blocks that are easier to mine will spread faster. It will not spread through bedrock.
 +
 
 
It can be blown up with TNT.
 
It can be blown up with TNT.
  
=== Red Decay ===
+
==== Red Decay ====
----
 
  
Time to break with diamond pick: aprox. 3 seconds.<br />
+
Time to break with diamond shovel: 1/2 second.<br />
 
Speed: Medium.<br />
 
Speed: Medium.<br />
Unique feature: None.<br />
+
Unique feature: Spreads based on TNT resistance.<br />
 
<br />
 
<br />
Similar to blue decay, but harder to clean up. It can be blown up with TNT.
+
Red decay travels through blocks at a speed based on the explosion resistance; blocks that are easier to blow up with TNT will spread faster. It will not spread through bedrock.
  
=== Purple Decay ===
+
It can be blown up with TNT.
----
 
  
Time to break with diamond pick: aprox. 10 seconds.<br />
+
==== Purple Decay ====
 +
 
 +
Time to break with diamond pick: 9.5 seconds.<br />
 
Speed: Medium.<br />
 
Speed: Medium.<br />
Unique feature: Spreads through air just as fast as the ground.<br />
+
Unique feature: Spreads through liquids, other decay blocks, and air.<br />
 
<br />
 
<br />
It breaks around as fast as obsidian, and behaves similarly to Blue and Red Decay, but without the speed penalty while traveling through air. It's nothing special if you are on the ground, but if you are in the air, it's even worse than the feared White Decay.
 
It has an 85% chance to spawn in a Dense Ores World. It can NOT be blown up with TNT.
 
  
=== White Decay ===
+
It spreads rapidly through liquids, a little slower through other decay blocks, slower yet through air (but faster than red or blue spread through air), and very slow through ground blocks.
----
+
 
 +
It has an 85% chance to spawn in a Dense Ores World{{verify}}. It can NOT be blown up with TNT. {{verify}}
 +
 
 +
Purple decay will not spread through bedrock.
 +
 
 +
==== White Decay ====
  
Time to break with diamond pick: aprox. 10 seconds.<br />
+
Time to break with diamond pick: 9.5 seconds.<br />
 
Speed: fast.<br />
 
Speed: fast.<br />
 
Unique feature: Can damage player.<br />
 
Unique feature: Can damage player.<br />
 
<br />
 
<br />
 
[[File:White decay 20min.png|thumbnail|right|White decay after 20 minutes of instability, beginning to grow over meteor craters.]]
 
[[File:White decay 20min.png|thumbnail|right|White decay after 20 minutes of instability, beginning to grow over meteor craters.]]
White Decay is a death sentence for an Age. It acts like red and blue decay, but eats through the ground much quicker, it also eats through other forms of decay as other blocks, and slowly grows into the air. It is also the only decay that can physically harm the player. It deals an armor-penetrating half-heart of damage per second, but only if the player is moving. It can NOT be blown up with TNT.
+
White Decay acts like the other colored decays, but eats through everything much quicker. It will eat through other decay blocks (tested in 1.4.7; even a black decay heavy world was calmed down. {{verify}} for current Mystcraft), and slowly grows into the air. It is also the only decay that can physically harm the player. It deals an armor-penetrating half-heart of damage per second, but only if the player is moving. It can NOT be blown up with TNT.
 +
 
 +
==== Spawning ====
 +
 
 +
Normal spawning for the red, blue, and purple decay blocks is between Y=25 and the highest worldgen block (includes any Mystcraft generation, such as tendrills or floating islands); for white, it is Y=20 and above. These blocks will spawn in air; a tendril or floating island in the sky will result in decay blocks in the atmosphere.
 +
 
 +
Black decay does not seem to spawn in worldgen. {{Verify}}
 +
 
 +
Decay blocks are not just worldgen; existing ground blocks will turn into decay with time. {{Verify}}
 +
 
 +
=== Crumble ===
 +
 
 +
An erosion effect; will cause blocks to break down. Diamond ore will turn into coal ore. Smooth stone will turn into cobblestone. Gravel will turn into sand. Logs into planks. Etc.
 +
 
 +
Given enough time, this will result in a world that is entirely sand.
 +
 
 +
In the most extreme form, bedrock will also erode, and the outcome will be a void world.
 +
 
 +
== Configuration ==
 +
 
 +
=== Disabling Effects ===
 +
 
 +
Instability configuration can be found in your [https://minecraft.gamepedia.com/.minecraft .minecraft] folder, inside <code>config/mystcraft/instabilities.cfg</code>.
 +
 
 +
Each instability effect can be disabled as desired by changing <code>true</code> to <code>false</code>.
 +
 
 +
Lines containing a [[#Status Effect|Status Effect]] followed by <code>,g</code> (such as <code>B:"hunger,g.enabled"=true</code>) refer to the global version of that effect.  All other lines containing a status effect refer to the surface-level version of that effect.
 +
 
 +
=== Disabling All Instability ===
 +
 
 +
A shortcut to disable all instability is to set the <code>global.enabled</code> flag to false in the <code>instability</code> section of <code>config/mystcraft/balance.cfg</code>.
 +
 
 +
=== Profiling ===
 +
 
 +
When starting a new world with Mystcraft installed, a profiling process will begin in the background.  This process is used to determine the rarity of the various blocks and liquids in the game.  If an Age contains a significant amount of rare materials, instability will be added to compensate for balance.
 +
 
 +
If profiling degrades performance significantly and waiting for it to complete is not an option, it can be disabled in the configuration.  See the comments in the <code>baselining</code> section of <code>config/mystcraft/core.cfg</code> for more details.
 +
 
 +
Advanced users can provide their own values for each block instead of profiling, by filling out <code>config/mystcraft/balance.cfg</code> and fully disabling profiling.
  
== Other Negative Effects ==
+
== Admin Commands ==
Random Explosions is an effect which sometimes results from unstable ages. Explosions are created randomly. These explosions can light blocks on fire, deal damage to the player and knock the player off the world if it is a Void, End or Skylands world, but they are seemingly incapable of destroying blocks such as Stone.
+
It is possible to try to determine why an age is unstable using the Mystcraft debug command (<code>/myst-dbg</code>). This command will automatically complete entries when you press tab, and will cycle to the next possible option on another tab press.
  
Negative potion effects sometimes occur in a Mystcraft Age. These can either be ambient, where they are unchanging, or due to sky exposure, where they can be counteracted by simply going underground (Note: To count as being underground, there simply needs to be at least 1 solid block separating you and the sky). Known potion effects caused by instability and their causes are listed here:
+
In order to read the current instability score values in an age, the <code>read</code> instruction should be used. Here we want to read from <code>ages</code>, followed by specifying the target age (currently loaded ages are available). The instability values are under <code>instability</code>, and split into multiple sections.  The <code>total</code> gives the absolute instability score of the age.
  
* Mining Fatigue II-IV, ambient
+
==== Example Commands ====
* Slowness II-IV, sky exposure/ambient (?)
+
<code>/myst-dbg read ages agedata_2 instability total
* Poison III, sky exposure
 
* Nausea II-III, sky exposure
 
* Hunger III, sky exposure
 
* Blindness I, ambient
 
* Weakness I, sky exposure
 
  
-note that glass block doesnt count as a block that separating you from the sky
+
/myst-dbg read ages agedata_2 instability blocks_total
  
A slightly unstable Mystcraft Age can also sometimes apply a fire status to mobs and players when exposed to the sky. The fire damage is done in short bursts at approximately 5 second intervals that tick for 4-5 points of damage to mobs, but less than half a heart damage to unarmoured players. (?)
+
/myst-dbg read ages agedata_2 instability bonus_total
  
=== Bugs ===
+
</code>
Some modded blocks seem to not count as "solid" blocks, even though they are, and do not block Sky Exposure effects
 

Latest revision as of 13:26, 6 July 2018

This article is about the current version of Mystcraft.

Instability refers to dangerous, destructive, or unpleasant features in an age. Instability can be caused by conflicts in an age's description or by an overabundance of rare resources—intentional or not.

In Myst lore, the Art of writing ages was primarily focused on avoiding contradictions that would cause instability. Mystcraft builds on that by also making it a balance mechanic.

Levels of Instability

Instability comes in several degrees of severity. The weakest form a world that is vaguely inhospitable to outsiders. These are worlds that inflict potion-style debuffs on you, or that give mobs in the world a benefit/positive buff. The weakest form of these only affect you when you are "outdoors" (exposed to the sky); stronger forms affect you when you are inside/underground.

The middle severity form worlds that are generally dangerous. Worlds that are so close to the sun that you (and mobs in the world) take damage from the environment. Etc.

The final severity are worlds that will be destroyed given enough time. This can range from meteors, to decay blocks, to runaway erosion.

Severity Mechanics

Internally, instability can be generated (or reduced) based on factors of writing. Some symbols, such as "lacking medium features", directly add; others, typically that duplicate an instability affect, directly reduce. Explicitly writing inconsistencies will add, as will using "clear modifiers" to remove dangling modifiers. Other factors include mod behavior (other mods can add or subtract instability) and general luck/variation as the world is explored (approximately every 100 chunks the instability level is recalculated based on what blocks the world contains).

Each type of instability can be individually disabled in the config file; if the nausea effect (for example) is a problem, one can disable only that and leave the others. On a server, the server must disable the unwanted effects.

Because instability levels can change over time, the current version of Mystcraft does not put block-based instability into the chunks at world gen, but alters the chunk during play.

Internally, there are 5 categories of instability levels. However, there is overlap at different levels of probability. World destruction is only found in the last 2 categories, for example, but different forms of world destruction are found at different probabilities in those 2 categories. Harmful environment can be found in the last 3 categories. Potion effects are found in at least the first 3 categories, can happen multiple times (will stack to a stronger potion effect level), and in later categories will affect you when you are not exposed to the sky (global/affecting the underground as well). These are managed internally using card deck mechanics.

Status Effects

Instability can manifest as status effects on players and other mobs when inside an Age. Depending on how unstable the Age is, some effects may only show up on the surface of the Age, or they may be present regardless of location.

Status effects may appear at any level of instability, Ages with only surface status effects can still be quite livable.

Possible Statuses

† Applied to all mobs except players.

Notes

Surface effects will apply when standing on any block exposed to the sky. Transparent blocks such as Glass do not prevent exposure. However, blocks such as leaf blocks will.

Some blocks from other mods may be transparent despite appearing solid, meaning they will not prevent exposure to surface level effects.

Harmful environment

Random Explosions

Explosions are created randomly. These explosions can light blocks on fire, deal damage to the player and knock the player off the world if it is a Void, End, or Skylands world, but they are generally incapable of destroying blocks such as Stone.

Scorched Surface

Mobs and players can be set on fire. The fire damage is done in short bursts at approximately 5 second intervals that tick for 4-5 points of damage to mobs, but less than half a heart damage to unarmoured players. Verify

Charged

Lightning strikes will occur at random in the world. All the normal effects of lightning will happen (creepers charge, trees catch on fire, etc.)

World Destroying

Left unchecked, these will ultimately result in the destruction of everything in the Age.

Meteors

Example of the craters left by meteors.

Meteors will fall randomly from the sky and destroy large sections of the world. Meteors can destroy the entire world if given enough time. Meteors may leave some ores around the crater.

Decay Blocks

Several types of Colored Decay exist.

N.b.: these blocks can be picked up in creative mode. They can only be placed down in ages. Even if placed, they will not spread unless that age qualifies for them.

In particular, they can be used to decorate creative builds in most ages.


Black Decay

Time to break with diamond shovel: "fast" (Needs better testing.) Verify
Speed: Low.
Unique feature: Causes ground to collapse.

It only Verify spreads to existing blocks, and it spreads faster up and down than it does to the sidesVerify (( this seems really wrong; in 1.4.7 my memory is that it would only spread down and sideways, not up, and would spread faster sideways. I have not seen black decay in modern Mystcraft )). It also has the unique trait when two blocks form on top of each other, they will merge into one block of decay and cause every block above it to fall, even blocks that are normally unaffected by gravity. It can be blown up with TNT.

Black decay will spread through bedrock. If it reaches the bottom of the world, then the entire column of blocks above it will fall out of the world.

Black decay collapsing will stop at air blocks; because of the presence of caves, or even a manually placed/carved airgap, black decay will leave scattered islands, at least temporarily. Because new decay blocks will be placed over time, eventually those platforms will go as well.

When a column collapses, the 4 neighboring columns can have air gaps collapse if the collapsing column goes up to the top of the air.

Any water on top of a collapsing column is deleted (replaced with air) Verify the effect on other liquids such as lava.

Blue Decay

Time to break with diamond pick: 1 second.
Speed: Medium.
Unique feature: Spreads based on mining hardness.

Blue decay travels through blocks at a speed based on the mining hardness; blocks that are easier to mine will spread faster. It will not spread through bedrock.

It can be blown up with TNT.

Red Decay

Time to break with diamond shovel: 1/2 second.
Speed: Medium.
Unique feature: Spreads based on TNT resistance.

Red decay travels through blocks at a speed based on the explosion resistance; blocks that are easier to blow up with TNT will spread faster. It will not spread through bedrock.

It can be blown up with TNT.

Purple Decay

Time to break with diamond pick: 9.5 seconds.
Speed: Medium.
Unique feature: Spreads through liquids, other decay blocks, and air.

It spreads rapidly through liquids, a little slower through other decay blocks, slower yet through air (but faster than red or blue spread through air), and very slow through ground blocks.

It has an 85% chance to spawn in a Dense Ores WorldVerify. It can NOT be blown up with TNT. Verify

Purple decay will not spread through bedrock.

White Decay

Time to break with diamond pick: 9.5 seconds.
Speed: fast.
Unique feature: Can damage player.

White decay after 20 minutes of instability, beginning to grow over meteor craters.

White Decay acts like the other colored decays, but eats through everything much quicker. It will eat through other decay blocks (tested in 1.4.7; even a black decay heavy world was calmed down. Verify for current Mystcraft), and slowly grows into the air. It is also the only decay that can physically harm the player. It deals an armor-penetrating half-heart of damage per second, but only if the player is moving. It can NOT be blown up with TNT.

Spawning

Normal spawning for the red, blue, and purple decay blocks is between Y=25 and the highest worldgen block (includes any Mystcraft generation, such as tendrills or floating islands); for white, it is Y=20 and above. These blocks will spawn in air; a tendril or floating island in the sky will result in decay blocks in the atmosphere.

Black decay does not seem to spawn in worldgen. Verify

Decay blocks are not just worldgen; existing ground blocks will turn into decay with time. Verify

Crumble

An erosion effect; will cause blocks to break down. Diamond ore will turn into coal ore. Smooth stone will turn into cobblestone. Gravel will turn into sand. Logs into planks. Etc.

Given enough time, this will result in a world that is entirely sand.

In the most extreme form, bedrock will also erode, and the outcome will be a void world.

Configuration

Disabling Effects

Instability configuration can be found in your .minecraft folder, inside config/mystcraft/instabilities.cfg.

Each instability effect can be disabled as desired by changing true to false.

Lines containing a Status Effect followed by ,g (such as B:"hunger,g.enabled"=true) refer to the global version of that effect. All other lines containing a status effect refer to the surface-level version of that effect.

Disabling All Instability

A shortcut to disable all instability is to set the global.enabled flag to false in the instability section of config/mystcraft/balance.cfg.

Profiling

When starting a new world with Mystcraft installed, a profiling process will begin in the background. This process is used to determine the rarity of the various blocks and liquids in the game. If an Age contains a significant amount of rare materials, instability will be added to compensate for balance.

If profiling degrades performance significantly and waiting for it to complete is not an option, it can be disabled in the configuration. See the comments in the baselining section of config/mystcraft/core.cfg for more details.

Advanced users can provide their own values for each block instead of profiling, by filling out config/mystcraft/balance.cfg and fully disabling profiling.

Admin Commands

It is possible to try to determine why an age is unstable using the Mystcraft debug command (/myst-dbg). This command will automatically complete entries when you press tab, and will cycle to the next possible option on another tab press.

In order to read the current instability score values in an age, the read instruction should be used. Here we want to read from ages, followed by specifying the target age (currently loaded ages are available). The instability values are under instability, and split into multiple sections. The total gives the absolute instability score of the age.

Example Commands

/myst-dbg read ages agedata_2 instability total

/myst-dbg read ages agedata_2 instability blocks_total

/myst-dbg read ages agedata_2 instability bonus_total