Difference between revisions of "v0.13:Instability"

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(Purple Decay)
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It breaks around as fast as obsidian, and behaves similarly to Blue and Red Decay, but without the speed penalty while traveling through air. It's nothing special if you are on the ground, but if you are in the air, it's even worse than the feared White Decay.
 
It breaks around as fast as obsidian, and behaves similarly to Blue and Red Decay, but without the speed penalty while traveling through air. It's nothing special if you are on the ground, but if you are in the air, it's even worse than the feared White Decay.
It has an 85% chance to spawn in a Dense Ores World. It can NOT be blown up with TNT.
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It has an 85% chance to spawn in a Dense Ores World{{verify}}. It can NOT be blown up with TNT.
  
 
=== White Decay ===
 
=== White Decay ===

Revision as of 16:49, 13 June 2018

This article is about the current version of Mystcraft.
File:White decay.png
Example of some white decay.


Instability is a balance mechanic in Mystcraft which is a result of poor or greedy writing. It will eventually end the Age, depending on how severe the instability is. There are several forms of instability that an age can experience.

Meteors

Meteors will fall randomly from the sky and destroy large sections of the world either when the world is very unstable or when the meteors are specified to do so with a Meteors page. Meteors can destroy the entire world if given enough time. Meteors may leave some ores around the crater.

Decay Blocks

Several types of Decay exist, depending on the level of corruption of a world:

Black Decay


Time to break with diamond pick: aprox. 1.5 seconds.
Speed: Low.
Unique feature: Causes ground to collapse.

Possibly the most benign form of Decay, especially to Skylands or Void worlds. It mostly spreads to existing blocks, and it spreads faster up and down than it does to the sides. It also has the unique trait when two blocks form on top of each other, they will merge into one block of decay and cause every block above it to fall, even blocks that are normally unaffected by gravity. It can be blown up with TNT.

Blue Decay


File:Colored Decay.png
Example of some colored decay.

Time to break with diamond pick: aprox. 2 seconds.
Speed: Medium.
Unique feature: None.

Blue decay travels moderately fast in all directions. It can travel through air, but moves around 5X slower than through existing blocks. It can be blown up with TNT.

Red Decay


Time to break with diamond pick: aprox. 3 seconds.
Speed: Medium.
Unique feature: None.

Similar to blue decay, but harder to clean up. It can be blown up with TNT.

Purple Decay


Time to break with diamond pick: aprox. 10 seconds.
Speed: Medium.
Unique feature: Spreads through air just as fast as the ground.

It breaks around as fast as obsidian, and behaves similarly to Blue and Red Decay, but without the speed penalty while traveling through air. It's nothing special if you are on the ground, but if you are in the air, it's even worse than the feared White Decay. It has an 85% chance to spawn in a Dense Ores WorldVerify. It can NOT be blown up with TNT.

White Decay


Time to break with diamond pick: aprox. 10 seconds.
Speed: fast.
Unique feature: Can damage player.

White decay after 20 minutes of instability, beginning to grow over meteor craters.

White Decay is a death sentence for an Age. It acts like red and blue decay, but eats through the ground much quicker, it also eats through other forms of decay as other blocks, and slowly grows into the air. It is also the only decay that can physically harm the player. It deals an armor-penetrating half-heart of damage per second, but only if the player is moving. It can NOT be blown up with TNT.

Other Negative Effects

Random Explosions is an effect which sometimes results from unstable ages. Explosions are created randomly. These explosions can light blocks on fire, deal damage to the player and knock the player off the world if it is a Void, End or Skylands world, but they are seemingly incapable of destroying blocks such as Stone.

Negative potion effects sometimes occur in a Mystcraft Age. These can either be ambient, where they are unchanging, or due to sky exposure, where they can be counteracted by simply going underground (Note: To count as being underground, there simply needs to be at least 1 solid block separating you and the sky). Known potion effects caused by instability and their causes are listed here:

  • Mining Fatigue II-IV, ambient
  • Slowness II-IV, sky exposure/ambient (?)
  • Poison III, sky exposure
  • Nausea II-III, sky exposure
  • Hunger III, sky exposure
  • Blindness I, ambient
  • Weakness I, sky exposure

-note that glass block doesnt count as a block that separating you from the sky

A slightly unstable Mystcraft Age can also sometimes apply a fire status to mobs and players when exposed to the sky. The fire damage is done in short bursts at approximately 5 second intervals that tick for 4-5 points of damage to mobs, but less than half a heart damage to unarmoured players. (?)

Bugs

Some modded blocks seem to not count as "solid" blocks, even though they are, and do not block Sky Exposure effects